Ein weiterer Build für Patch 2.6.1 ist auf den öffentlichen Diablo 3 Testrealms erschienen. Nachfolgend die aktuellen Patchnotes. Die Änderungen von diesem Build sind in roter Schrift erkennbar.
Table of Contents:
CLASSES
- Barbarian Skills
- Battle Rage
- Bloodshed
- Has been redesigned:
- Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
- Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.
- Ground Stomp
- Jarring Slam
- Added a maximum threshold on the number of health globes that can spawn in a given time.
- Crusader Skills
- Blessed Hammer
- Limitless
- Has been redesigned:
- Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
- Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.
- Monk Skills
- Tempest Rush
- Flurry
- Reduced the maximum number of stacks from 500 to 100
- Necromancer Skills
- Command Skeletons
- Commanding your Skeletal Warriors will break crowd control effects on them
- Skeletal Warriors will no longer die after taking too many hits
- Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
- Devour
- Voracious
- Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
- Simulacrum
- Added a glow to the skill icon to indicate when Simulacrum is active.
- Skeletal Mage
- This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
- Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
- Bone Armor
- Essence cost removed
- Can now be cast while moving
- Army of the Dead
- Frozen Army
- The pulsing damage from this rune has been spread out
- Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
- Necromancer Passives
- Fueled By Death
- The movement speed bonus from this passive can now exceed the 25% cap
- Life from Death
- Added a maximum threshold on the number of health globes that can spawn in a given time.
- Witch Doctor Skills
- Soul Harvest
- Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.
- Witch Doctor Passives
- Creeping Death
- Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to
1440016800 seconds- Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch
- Wizard Skills
- Arcane Orb
- Frozen Orb
- Create an orb of frozen death that shreds an area with ice bolts, dealing
393%950% weapon damage as Cold- Increased projectile travel distance from 30 to
4540- Bug Fixes
- Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
- Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
- Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
- Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
- Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
- Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time
- Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion
- (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage
- Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage
- Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose
- Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis
- Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended
- Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff
ITEMS
- General
- Many Legendary and Set items have had their drop chance increased
- Legendary Items
- Barbarian
- Band of Might
- After casting Furious Charge, Ground Stomp, or Leap, take
50–60%60-80% reduced damage for 8 seconds- Bracers of Destruction
- Seismic Slam deals
300–400%400-500% increased damage to the first 5 enemies it hits.- Bracers of the First Men
- Hammer of the Ancients attacks 50% faster and deals
150–200%300-400%400-500% increased damage- Fury of the Vanished Peak
- No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
- Reduces the Fury cost of Seismic Slam by
40-50% and increases its damage by 400-500%.- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Gavel of Judgement
- No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies.The damage of Hammer of the Ancients is increased by400-500%600-800% and it returns 25 Fury if it hits 3 or fewer enemies- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch- Girdle of Giants
- Seismic Slam increases Earthquake damage by
80–100%200-250% for 3 seconds.- Skull Grasp
- Increase the damage of Whirlwind by
250–300%400-500%- Standoff
- Furious Charge deals increased damage equal to
200–250%400-500% of your bonus movement speed.- Crusader
- Blade of Prophecy
- No longer rolls a bonus to Condemn damage as an inherent affix.
- Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by
350-450%600-800%.- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Bracer of Fury
- Heaven's Fury deals
150–200%300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.- Denial
- Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by
30–40%100-125%, stacking up to 5 times.- Faithful Memory
- Each enemy hit by Falling Sword increases the damage of Blessed Hammer by
50-60%60-80% for 10 seconds. Max 10 stacks.- Fate of the Fell
Gain two additional rays of Heaven’s Fury.- Heaven's Fury gains two additional rays and has its damage increased by
150-200%375-500%- Frostburn
- No longer smart drops for Crusader.
- Frydehr’s Wrath
- No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
- Condemn has no cooldown and has its damage increased by
450-600%600-800%, but instead costs 40 Wrath.- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Golden Flense
- No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix.
- Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%
- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Gyrfalcon’s Foote
- Removes the resource cost of Blessed Shield and increases Blessed Shield damage by
400-500%275-350%.- Jekangbord
- No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
- Blessed Shield ricochets to 6 additional enemies and has its damage increased by
300-400%225-300%.- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Demon Hunter
- Dead Man’s Legacy
- No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
- Legendary power now also increases Multishot damage, now reads Multishot hits enemies below
50-60% health twice and its damage is increased by125-150%150-200%.- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Karlei’s Point
- The damage of Impale is increased by 60-80% and
Impaleit returns10–15 Hatred if it hits an enemy already Impaled.- Lord Greenstone’s Fan
- Every second, gain
160–200%300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.- Manticore
- No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
- Reduces the Hatred cost of Cluster Arrow by
40-50% and increases its damage by 250-300%.- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Yang’s Recurve
- Multishot attacks 50% faster and its damage is increased by
125-150%150-200%.- Monk
- Binding of the Lost
- Each hit with Seven-Sided Strike grants
3.0–3.5%4-5% damage reduction for 7 seconds.- Balance
- No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
- The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..
- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Cesar's Memento
- Enemies take
300–400%600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun- The Fist of Az’Turrasq
- Exploding Palm's on-death explosion damage is increased by
250–300%400-500%.- Incense Torch of the Grand Temple
- No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
- Reduces the Spirit cost of Wave of Light by
40–50% and increases its damage by 450-500%.- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Scarbringer
- The damage of Lashing Tail Kick is increased by
300%450-600% to the first 7 enemies hit- Necromancer
- Bloodsong Mail
- While in the Land of the Dead, Command Skeletons
gains the effect of all runes anddeals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.- Bloodtide Blade
- Death Nova deals
20–30%80-100% increased damage for every enemy within1525 yards..- Dayntee’s Binding
- You gain an additional 40–50% damage reduction when there is an enemy afflicted by
your Decrepifyany of your curses.- Defiler Cuisses
- Your Bone Spirit's damage is increased by
75–100%400-500% for every second it is active.- Fate’s Vow
- Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
- Golemskin Breeches
Your Golem's damage is increased by 100–125% andYou take 30% less damage whileityour Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.- Leger’s Disdain
- Grim Scythe deals an additional
7–10%65-80% damage for each point of essence it restores.- Lost Time
- Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by
4–5%8-10% for 5 seconds. Maximum 5 stacks.- Maltorius’ Petrified Spike
- Bone Spear now costs 40 Essence and deals
375–450%550-700% increased damage.- Mask of Scarlet Death
- When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
- This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.
- Nayr’s Black Death
- Each different poison skill you use increases the damage of your poison skills by
50–65%75-100% for 15 seconds.- Scythe of the Cycle
- Your Secondary skills deal
250–300%350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.- Steuart’s Greaves
- You gain
40–50%75-100% increased movement speed for210 seconds after using Blood Rush.- The Johnstone
Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200%while outside Land of the Dead.- Witch Doctor
- Bakuli Jungle Wraps
- Firebats deals
150–200%250-300% increased damage to enemies affected by Locust Swarm or Piranhas.- Mask of Jeram
- Pets deal
75–100%150-200% increased damage.- Staff of Chiroptera
- No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
- Firebats attacks 100% faster, and costs
70-75% less Mana, and has its damage increased by 150-200%.- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- The Short Man’s Finger
- Gargantuan instead summons three smaller gargantuans
each more powerful than beforethat have their damage increased by 500-650%.- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch- Wizard
- Deathwish
- While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by
30–35%250-325%.- Etched Sigil
- Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.
- Halo of Karini
- You take
45–60%60-80% less damage for345 seconds after your Storm Armor electrocutes an enemy more than3015 yards away- Nilfur's Boast
- Increase the damage of Meteor by
200%600%. When your Meteor hits 3 or fewer enemies, the damage is increased by275–350%675-900%- Orb of Infinite Depth
- Each time you hit an enemy with Explosive Blast your damage is increased by
4%8-10% and your damage reduction is increased by15%20% for 6 seconds. This effect can stack up to 4 times.- Ranslor’s Folly
- Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
- The Grand Vizier
- No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix.
- Reduces the Arcane Power cost of Meteor by 50% and increases its damage by
30%375-500%- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Triumvirate
- Your Signature Spells increase the damage of Arcane Orb by
150–200%300-400% for 6 seconds, stacking up to 3 times.- Unstable Scepter
- No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
- The damage of Arcane Orb
’sis increased by 350-450% and its explosion triggers an additional time..- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Wand of Woh
- No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
- The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
- Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
- Set Items
- Barbarian
- Immortal King’s Call
- (6) Set
- While both Wrath of the Berserker and Call of the Ancients is active, you deal
400%750%1500% increased damage.- Might of the Earth
- (6) Set
- Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by
1200%3000%5600%.- The Legacy of Raekor
- (4) Set
- Furious Charge gains the effect of every rune and deals
300%500%1000% increased damage.- (6) Set
- Every use of Furious Charge increases the damage of your next Fury-spending attack by
750%1500%2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.- Wrath of the Wastes
- (4) Set
- During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
- (6) Set
- Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by
800%1700%3400%.- Crusader
- Armor of Akkhan
- (6) Set
- While Akarat's Champion is active, you deal
600%900%1000% increased damage and take15%20%50% less damage.- Roland's Legacy
- (4) Set
- Increase the damage of Shield Bash and Sweep Attack by
2500%3300%.- Thorns of the Invoker
- (2) Set
- Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by
35%115%70%140% for 2 seconds.
Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch- (6) Set
- The attack speed of Punish and Slash are increased by 50% and deal
800%1600%2700%5400% of your Thorns damage to the first enemy hit.- Demon Hunter
- Embodiment of the Marauder
- (4) Set
- Sentries deal
400%100%400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do- (6) Set
- Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal
1200%2100%2400%2500% increased damage for every active Sentry- Natalya’s Vengeance
- (6) Set
- After casting Rain of Vengeance, deal
500%750%2500% increased damage and take 60% reduced damage for 10 seconds- Unhallowed Essence
- (6) Set
- Your generators, Multishot, and Vengeance deal
40%70%100% increased damage for every point of Discipline you have.- Monk
- Inna’s Mantra
- (6) Set
- Gain the five runed Mystic Allies at all times and your damage is increased by
125%150% for each Mystic Ally you have out.- Monkey King’s Garb
- (6) Set
- Has been redesigned.
- Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have.
- Raiment of a Thousand Storms
- (6) Set
- Your Spirit Generators increase the weapon damage of Dashing Strike to
12500%13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by1250%1300% for 6 seconds.- Uliana’s Stratagem
- (4) Set
- Your Seven-Sided Strike deals
double777% its total damage with each hit.- (6) Set
- Increase the damage of your Exploding Palm by
250%1800%2100% and your Seven-Sided Strike detonates your Exploding Palm- Shenlong's Spirit
- The damage of your Spirit Generators is increased by
1.5%2% for each point of Spirit you have- When reaching maximum Spirit, all damage is increased by
150%200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit- Necromancer
- Bones of Rathma
- (6) Set
- Each active Skeletal Mage increases the damage of your minions and Army of the Dead by
625%1000%.- Grace of Inarius
- (6) Set
- Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for
750%1000% weapon damage and increasing the damage they take from the Necromancer by2750%3750%.- Pestilence Master’s Shroud
- (4) Set
- Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.
- (6) Set
- Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by
3000%4000%. In addition, Corpse Lance and Corpse Explosion damage is increased by1500%2000%.- Trag’Oul’s Avatar
- (6) Set
- Your Life-spending abilities deal 3300% increased damage
but cost twice as much Life. Your healing from skills is increased by 100%.- Witch Doctor
- Helltooth Harness
- (2) Set
- Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second
, and taking 20% increased damage from your attacks for 10 seconds.- (6) Set
- After casting Wall of Death, gain
1400%1700%5100% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.- Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
- Raiment of the Jade Harvester
- (2) Set
- When Haunt lands on an enemy already affected by Haunt, it instantly deals
120480560 seconds worth of Haunt damage.- (6) Set
- Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing
30012001400 seconds worth of remaining damage.- Spirit of Arachyr
- (6) Set
- The damage of your creature skills is increased by
2400%4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.- Zunimassa's Haunt
- (6) Set
- Enemies hit by your Mana spenders take
2500%5500% increased damage from your pets for 8 seconds.- Wizard
- Delsere’s Magnum Opus
- (6) Set
- Enemies affected by your Slow Time and for 5 seconds after exiting take
3500%4100% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.- Firebird’s Finery
- (6) Set
- Your damage is increased by
120%200%150%250% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.- Vyr’s Amazing Arcana
- (6) Set
Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2- You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to
18%25%- Chantodo's Resolve
- (2) Set
- Every second while in Archon form you expel a Wave of Destruction, dealing
350%600%1000% weapon damage to enemies within 30 yards- Every time you hit with an attack while not in Archon form,
350%600% weapon damage is added to the Wave of Destruction, stacking up to 20 times- Other Items
- Shields acquired by Necromancer players can now properly roll the +Max Essence affix
- Bug Fixes
- Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
- Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
- Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
- Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
- Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
- Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo.
- (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder
- (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness
- (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements
- Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen
- (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues
- (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item
- Fixed an issue where the Wave of Destruction was doing slightly less damage than intended
- (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped
- (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied
- (PTR Only) Fixed an issue where the legacy version of the Legendary power on Dayntee's Binding did not upgrade to the new version of this item’s power in Kanai’s Cube
- (PTR Only) Fixed an issue where you could equip the legacy and new version of the Legendary power on Gavel of Judgement at the same time
- (PTR Only) Fixed an issue where every rune except for Shattering Throw was not benefitting from the increased damage from Akkhan’s Leniency
- (PTR Only) Fixed an issue where where Lashing Tail Kicks cast by mimics spawned by Rabid Strike were not having their damage increased by Scarbringer
- (PTR Only) Fixed an issue where the new version of Fate's Vow was not displaying the correct visuals per rune selected with Army of the Dead
- (PTR Only) Fixed an issue where Fate's Vow was not providing the maximum bonus to Army of the Dead when used in Kanai’s Cube
- (PTR Only) Fixed an issue where it was possible to reach zero HP and live when using Haunting Visions and Simulacrum
- (PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast.
CHALLENGE RIFTS
- Increased the amount of materials that the Challenge Rift Cache drops
- The Challenge Rift Cache now always drops 10 Death’s Breath
MONSTERS
- Bug Fixes
- Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs:
- Fallen Conjurer
- Fallen Peon
- Fallen Cur
- Fallen Grunt
- Fallen Overlord
- Fallen Slavelord
PTR ONLY
- D’jank Miem
- Players can exchange Blood Shards with this vendor for bags containing Legendary items
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Kommentare:
Mir würde es schon reichen, wenn Blizzard einfach nur T15 einführen würde. Das wäre das Äquivalent zu einem Grift Stufe 70 und jeder weiß, dass man diese Stufe zum freischalten der Archaischen Items braucht. Um also vorab zu testen, ohne wertvolle Schlüsselsteine zu verschwenden wäre das optimal.
Außerdem ist es schön zu sehen, das Blizzard endlich mal für Ausgleich durch Buffs sorgt und nicht die starken Builds nerft. Ich persönlich werde in S12 sehr viele Klassen mit einigen unterschiedlichen Sets spielen, wenn nicht sogar alle.
Ich freu mich drauf und möge Kaldala mit euch sein.
Ich sehe das so das es einige Klassen momentan gibt die 1-2 builds haben die 70+ erreichen und der Rest ( barb und crusader z.b.) kommen nur mit gutem gear über die 70+ weil der DMG fehlt( oder dann die tankyness). Hier wird versucht ( und das ist lebenswert) alles sets etwa gleich stark zu machen ... Ich freue mich AO drauf einige sets wieder spiele zu können. Auch so das sie sich zum Farmen lohnen. Z.b. den explo monk wieder sinnvoll spielen zu können wird eine freude.
Ja wir gegen Richtung T17 usw. Aber man versucht die sets mal auf eine Stufe zu bekommen zumindest fürs solo play.
Ich finde es geil das der Demon Hunter nochmal eine Verbesserung bekommen hat ,das wurde auch mal Zeit .Lässt sich jetzt noch besser Spielen!!!
soo sehe ich das auch....
T13 ist jetzt schon nicht mehr
anspruchsvoll... ;-)
irgendwann ist dann Grift 100 auch ,,normal,,...
was dann??
für mich war Diablo 3 ab besten, in der Zeit vor 2.3(glaub ich)... wo halt so nen 60er grift auch echt heftig schwer war usw... :-)
und die Buffs betreffen ja auch Builds, die schon früher existiert haben.....also, das gleiche wie immer und nix neues :-(
zumindest gibt es dann wieder nen grund zu farmen...
Eine Überarbeitung/Erhöhung der normalen Rifts ist unausweichlich. Ansonsten findet kein wirkliches Multiplayer mehr statt bei diesen Buffs.
Ich frage mich nur wie lange Blizzard das nur so weiter machen will. Dass man die Build-Variation in Grifts und somit auch das Erreichen von 80-90+ für Casuals ermöglichen möchte, sehe ich ja irgendiwe ein, aber gleichzeitig wird das Spielen in normalen Rifts irgendwie zerstört.
Schauen wir mal wann diese Philosophie ausgelutscht ist!
Das stimmt. Für mich Durchschnittsspieler ist das bestimmt ganz angenehm, auch mal 80-85er Grifts zu erreichen. Aber ob das die Quintessenz aus den letzten Seasons ist, alle möglichen Sets/Builds mal um 100-400% zu buffen... ich weiß ja nicht. Das führt doch nur dazu, dass Blizzard demnächst T14-T17 einführen muss.
Echt heftige Buffs!!