Diablo 4 Season 16: Patchnotes zu Patch 3.3.0
Patch 3.3.0 für Diablo 4 bringt umfangreiche Anpassungen für Season 16. Nahezu alle Klassen erhalten Änderungen an Fertigkeiten, legendären Aspekten, einzigartigen Gegenständen, Paragon-Effekten, Talismanen und Set-Boni. Dazu kommen überarbeitete Höllenfluten, Anpassungen an Ausrüstung und Runen sowie zahlreiche Fehlerbehebungen. Die wichtigsten Änderungen findest du in den folgenden Patchnotes.

- Balance-Anpassungen für Barbar, Druide, Totenbeschwörer, Paladin, Jäger, Zauberer, Geistgeborenen und Hexenmeister
- Grundlegende Überarbeitung der Fertigkeits-Tags des Druiden
- Neue Variante „Perpetual Darkness“ für den Hexenmeister
- Zahlreiche Änderungen an Talismanen und Set-Boni
- Anpassungen an legendären Aspekten, einzigartigen Gegenständen und Runen
- Höllenfluten beginnen zu festen Zeiten und Aberrant Cinders werden nicht mehr zurückgesetzt
- Erhöhte Grundgeschwindigkeit für Reittiere
- Umfangreiche klassenbezogene und allgemeine Fehlerbehebungen
Class Updates
Barbarian
Barbarian Skills
Frenzy
Throwing Variant: Increased Iron Shrapnel chance from 30% to 50%.
Raging Variant: Increased fiery explosion chance from Lucky Hit from 75% to 100%, and explosion now triggers on the target instead of the player.
Double Swing
Damage increased from 75% to 150% per swing.
Slice and Dice Variant: Removed Cast Speed penalty.
War Cry
Added diminishing returns to each rank, up to a maximum of 15%.
Charge
Battering Ram Variant: Burning damage decreased from 252% to 126%.
Barbarian Weapon Expertise
One-Handed Axe Expertise
Removed Injured requirement from base effect.
One-Handed Mace Expertise
Damage bonus now also affects Bosses.
Lucky Hit no longer requires hitting a stunned enemy.
One-Handed Sword Expertise
Lucky Hit no longer requires hitting a Crowd Controlled enemy.
Barbarian Paragon
Ambidextrous Glyph
Damage increased from 8%[x] to 15%[x].
Barbarian Legendary Aspects
Limitless Rage Aspect
Now only works from Fury generated from Basic Skills.
Increased damage bonus from 0.15-0.2%[x] to 0.5-0.75%[x].
Aspect of Incendiary Fissures
Damage increased from 40-60%[x] to 80-120%[x].
Barbarian Unique Items
Hooves of the Mountain God
Now works with Frenzy – Throwing Variant.
Barbarian Talisman
Arms of Arreat Horadric Seal Affix
Before: +7-10% Damage when swapping weapons.
After: +7-10%[x] Vulnerable Damage.
Bul-Kathos Pride Horadric Seal Affix
Before: +5-12% Damage while Call of the Ancients is active.
After: +7-10%[x] Direct Damage.
Berserker’s Crucible Horadric Seal Affix
Before: +7-10% Damage while Berserking.
After: +7-10%[x] Elite damage.
Sescheron's Fury
3-Piece Set Bonus increased from 30% to 40%.
Barbarian Bug Fixes
Fixed an issue where Ring of Red Furor didn't fully function in combination with resource cost reduction effects.
Fixed an issue where the Raid Leader's Aspect wasn't properly healing allies when using the War Cry Shout skill.
Fixed an issue where Rend skill with Scorching upgrade deals more damage than expected when Ring of The Ravenous is equipped.
Fixed an issue where Rend could receive the Vulnerable Damage Bonus effect twice.
Fixed an issue where the Damage over time applied by Challenging Shout's Raging variant didn't stack appropriately.
Druid
Developer’s Note: The primary goal for Druid in Season 16 is to address tag stacking. We want to reduce Druid's ability to stack tags and their reliance on them, so builds that pick only one tag can still benefit from 4 legendary boards. Additionally, we wanted to carve out more identity for Resolve and Fortify. Instead of having both Earth and Druid access both keywords, we can split them up and use the extra space for different upgrade designs.
Druid Skills
Skills will no longer gain the Nature Magic or Shapeshifting tags from their upgrades and variants. These tags will become tied to the base skill. For example, Lightning Claw only grants the Storm tag, not the Nature Magic Tag.
Landslide
Resolve Upgrade: Renamed to Overpower
Previous: Landslide grants 1 stack of Resolve when hitting the first enemy.
Now: Consume up to 2 stacks of Overpower to gain an additional pillar per Overpower stack consumed.
Earthen Bulwark
Travertine Bulwark Variant
Previous: Earthen Bulwark grants 3 stacks of Resolve. In addition, Earthen Bulwark summons Tectonic Spikes that deal Damage to enemies around you.
Now: Extends the Barrier duration by 6 seconds. Earthen Bulwark Summons Tectonic Spikes that deal Damage to enemies around you.
Additionally, this ability spawns tectonic spikes more frequently, and this frequency scales with attack speed.
Debilitating Roar
Increased Duration Upgrade
Previous: Increase the Duration of Debilitating Roar by 1 second or by 3 seconds if you are Fortified.
Now: Increase the Duration of Debilitating Roar by 0.5 seconds for each Resolve stack.
Blood Howl
Additional baseline effect added: For every 10% Maximum Life that you overheal, also gain a stack of Ferocity.
Spirit Howl Variant:
Previous: Blood Howl instead restores 1 Spirit for every 1% of Life that would have been healed.
Now: Blood Howl now restores Spirit first, then Heals with the remainder.
Boulder
Critical Strike Chance Upgrade: Removed Resolve scaling, increased bonus Crit Chance to 12%.
Dolmen’s Will Variant no longer grants the Core Skill tag.
Grizzly Rage
Immunity Variant: Increased to 10 seconds of Immunity. This immunity doesn’t refresh itself on reapplication.
Unstoppable Upgrade: Increased to 5 seconds of Unstoppable
Fortify Upgrade:
Previous: Grizzly Rage grants 100% Fortify when cast.
Now: Grizzly Rage grants 8 stacks of Resolve when cast.
Petrify
Base Stun Duration increased to 10 seconds.
Resolve Upgrade: Renamed to Stopping Power
Previous: Petrify grants 4 stacks of Resolve. 1 additional stack of Resolve is granted if an enemy is killed while Petrified. Resolve bonuses from Petrify may exceed the maximum.
Now: Petrify prevents enemies from becoming Unstoppable for 5 seconds.
Cataclysm
Tectonic Spikes Variant: Selecting this skill variant replaces the Storm tag with Earth for Cataclysm.
Druid Spirit Boons
Deer
Prickleskin: Renamed to Forest Stride.
Previous: Deal 15% increased damage to enemies for 5 seconds after they attack you
Now: Gain 25% Dodge Chance and Movement Speed.
Gift of the Stag
Previous: Gain 30 maximum Spirit. You gain 5 Spirit every second
Now: Gain 100 maximum Spirit.
Developer’s Note: The goal is to keep this a strong leveling option for the Druid, while highlighting the difference between Spirit and other classes’ resources.
Advantageous Beast
Previous: Gain 15% Movement Speed and 15% Impairment Reduction
Now: Gain 25% Deadly Strike Chance and Movement Speed.
Eagle
Scythe Talons: Increased the Lucky Hit bonus to 35%
Wolf
Pack Leader
Previous: Lucky Hit: Critical Strikes have up to a 15% chance to reset the Cooldowns of your Companion Skills
Now: After you cast a Skill with a Cooldown, each other Companion Skill has a 40% chance to reset its Cooldown
Energize
Previous: Lucky Hit: Dealing Damage has up to a 15% chance to restore 15 Spirit.
Now: Lucky Hit: Dealing Damage has up to a 15% chance to restore 15% Maximum Spirit.
Snake
Obsidian Slam
Previous: Casting an Earth Skill grants 1 stack of Resolve. Gaining or losing Resolve increases the damage Earth Skills deal by 20% for 4 seconds.
Now: Casting an Earth Skill grants 1 stack of Overpower.
Masochistic
Previous: Critical Strikes with Shapeshifting Skills have up to a 30% chance to grant Berserking for 4 seconds.
Now: Berserking increases the damage of your Shapeshifting Skills by 20%
Calm Before the Storm
Previous: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.
Now: Lucky Hit: Nature Magic Skills have up to a 30% chance to reduce the Cooldown of your Ultimate Skill by 5 seconds.
Druid Paragon
Developer’s Note: c these changes is to allow a wider variety of Druid builds to flourish without as many strict requirements to unlock the power of these Paragon nodes
Thunderstruck: Renamed to Howling Thunder
Now affects both Storm and Werewolf Skills
Earthen Devastation: Renamed to Devastation.
Previous: Your Earth Skills deal 70% increased Critical Strike Damage
Now: Your Earth and Werebear Skills deal 85% increased Damage to Elites.
Rare Node: Crushing Earth renamed to Crushing Weight.
Previous: Your Skills deal more damage to Crowd Controlled enemies.
Now: Your Werebear Skills deal more damage.
Survival Instincts
Previous: While in Werebear form, you deal 45% increased damage, as well as an additional 1% increased damage, up to 25%, for every 1% difference in current Life percent and Fortified Life percent between you and the enemy.
Now: While in Werebear form, you deal 50% increased damage and take 25% decreased Damage.
Lust for Carnage
Previous: Critical Strikes with Werewolf Skills restore 2 Spirit and deal 70% increased damage
Now: Your Werewolf Skills restore 2 Spirit and deal 70% increased damage to Poisoned Enemies.
Heightened Malice
Previous: While a Poisoned enemy is Nearby, you deal 35% increased damage, plus an additional 5% for each additional Poisoned enemy, up to 4.
Now: While Fortified, you deal 35% increased damage, plus an additional 5% for each Nearby enemy, up to 10.
Inner Beast
Previous: After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
Now: Your Shapeshifting Skills deal 65% more damage. After dealing Damage with a Shapeshifting Skill, your Spirit costs are reduced by 1% for 10 seconds, up to 50%. After you Shapeshift, this bonus resets and reduces the Cooldown of your Ultimate by that many seconds.
Constricting Tendrils
Previous: Deal 60% increased damage against Poisoned enemies.
Now: Lucky Hit: Nature Magic and Companion Skills have up to a 40% chance to Immobilize enemies and inflict 750% bonus Poisoning damage over 5 seconds.
Ancestral Guidance
Previous: After spending 75 Spirit, you deal 40% increased damage for 5 seconds. Your Ultimate Skills deal 1% increased damage per Spirit when cast.
Now: After spending 75 Spirit, your next 5 Human Skill Casts deal 75% increased Damage.
Untamed
Increased damage per Companion skill from 20% to 25%
Druid Legendary Aspects
Wildrage
Additionally grants Companion Skills +1 charge.
Human Ingenuity
Increased bonus human damage from 35-50%, to 60-75%.
Nature’s Reach
Previous: Human Skills deal an additional 40-60% bonus damage to distant enemies. This bonus increased by an additional 25% if the target is also Hindered.
Now: Human Skills deal an additional 65-85% damage to distant enemies
Stampede
Increased the bonus companion damage from 15-35% to 35-55%.
Druid Unique Items
Insatiable Fury
Now allows chaining Trample casts instead of granting just 1 free cast.
Dolmen Stone
Additionally grants the Core Skill tag to Boulder and makes it cost 60 Spirit.
Druid Talisman
Storm Shepherd
2 Piece Set Bonus
Previous: Storm Skills no longer cost Spirit to cast. Casting a Storm Skill consumes all available Spirit to increase Storm Skill damage by 0.25% per spirit consumed, cumulatively stacking up to 80% for 4 seconds
Now: Storm Skills deal 40% increased damage and have a 20% chance to Double Cast and a 5% chance to Triple Cast.
5 Piece Set Bonus
Previous: Storm Skills deal 100% increased damage and have a 20% chance to Double Cast and a 5% chance to Triple Cast. Double and Triple Casts gain a 350% damage bonus.
Now: Storm Skills Deal 1% increased damage per Spirit when cast.
Song of the Old Mountain
5-Piece Set Bonus: Increased Explosion damage from 200% to 300%
Red Wolf Moon
5-piece Set Bonus: Description correctly states that Feral Rage grants Cast Speed rather than Berserking.
Druid Bug Fixes
Fixed an issue where Grizzly Rage's damage bonus from taking damage could exceed its intended maximum value.
Fixed an issue where Archdruid's Aspect could grant its damage bonus outside of Werebear form.
Fixed an issue where the bonus damage from the 5-Piece Set Bonus for Storm Shepherd was inconsistently applied.
Fixed an issue where large enemies would get hit multiple times by the explosion from Song of the Old Mountain's 5-Piece Set Bonus.
Necromancer
Blood Orbs
Healing Reduced from 15% to 10% of Maximum Life.
Blood Orbs now also heal your Minions for 10% of their Maximum Life.
Necromancer Skills
Bone Spear
Damage increased from 160% to 175%.
Pierce Damage Bonus Upgrade
Renamed to Critical Strike Chance.
Previous: Bone Spear deals 10% increased damage per enemy pierced, up to 50%[x].
Now: Bone Spear gains 10%[+] Critical Strike Chance.
Blood Lance
Damage increased from 160% to 175%.
Blood Surge
Nova damage increased from 125% to 140%.
Sever
Scythe attack damage increased from 100% to 120%.
Decrepify
Life Tap Variant - Healing reduced from 10% to 5% of Maximum Life.
Skeleton Warriors
Healing Upgrade - Healing reduced from 2% to 1% of Maximum Life.
Blood Wave
Damage Bonus upgrade reduced from 30%[x] to 20%[x].
Necromancer Book of the Dead
Skirmishers Sacrifice Bonus
Previous: Your Critical Strike Chance is increased by 5%[+], but the amount of Skirmishers you can Summon is reduced by 50%.
Now: You gain 5%[+] Critical Strike Chance and 10%[+] Attack Speed, but the amount of Skirmishers you can Summon is reduced by 50%.
Defenders Warriors Sacrifice Bonus
Resistance gain increased from 40%[+] to 100%[+].
Reapers Warriors Sacrifice Bonus
Previous: You deal 15%[x] increased damage, but the amount of Reapers you can Summon is reduced by 50%.
Now: Your Core Skills deal 40%[x] increased damage, but the amount of Reapers you can Summon is reduced by 50%.
Shadow Mages Sacrifice Bonus
Maximum Essence increased from 20 to 40.
Shadow Mages Upgrade 2
Barrier amount per attack reduced from 3% to 1%.
Cold Mages Sacrifice Bonus
Previous: You deal 20%[x] increased damage to Vulnerable enemies, but the amount of Cold Mages you can Summon is reduced by 50%.
Now: You gain 15% Damage Reduction, but the amount of Cold Mages you can Summon is reduced by 50%.
Bone Mages Sacrifice Bonus
Damage bonus increased from 20%[x] to 40%[x].
Blood Golem Upgrade 1
Amount of health drained from friendly Minions reduced from 30% to 15% of their Maximum Life.
Range at which it can drain from friendly Minions increased from 5 to 10 meters.
Necromancer Paragon
Flesh Eater Legendary Node
Damage bonus increased from 60% to 70%.
Scent of Death Legendary Node
Damage bonus increased from 45% to 60%.
Bone Graft Legendary Node
Damage bonus increased from 60% to 70%.
Wither Legendary Node
Chance for increased damage increased from 20% to 25%.
Frailty Legendary Node
Damage bonus increased from 60% to 70%.
Necromancer Legendary Aspects
Aspect of the Great Feast
Damage increased from 35-55%[x] to 70-110%[x].
Necromancer Unique Items
Blood Moon Breeches
Previous: Your Summons have a 7-10% chance to randomly inflict Decrepify or Iron Maiden when they deal damage. You deal 50-60%[x] increased Critical Strike Damage to enemies affected by your Curses.
Now: Your Summons have a 5% chance to randomly inflict Decrepify or Iron Maiden when they deal damage. You gain 20-30% Damage Reduction from Cursed enemies.
Gospel of the Devotee
When you hit an enemy with a Basic Skill, the bonus damage now applies to all Basic Skills, rather than Basic Skills other than the one you hit with.
Damage bonus increased from 30-40%[x] to 40-50%[x].
The Mortacrux
Macabre Skill Rank affix replaced with Core Skill Ranks.
Previous: When consuming a Corpse, there is a 40-50% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for Shadow damage. This effect is treated as a Macabre Skill.
Now: Every 10 Corpses you consume, your next base Core Skill is an Ultimate version that deals 120-140%[x] increased damage. You passively consume Corpses around you.
Necromancer Talisman
Radamant's Desecration
2-Piece Set Bonus: Damage increased from 50%[x] to 70%[x].
3-Piece Set Bonus: Damage reduction increased from 15% to 30%.
Peace of the Black Shroud
2-Piece Set Bonus: Damage increased from 75% to 90%.
5-Piece Set Bonus: Damage increased from 175% to 200%.
Necromancer Bug Fixes
Fixed an issue where the Skeleton Mage Singularity upgrade could allow Necromancers to have more Skeleton Mages active than intended.
Fixed an issue where Skeleton Mage's Blizzard attack did not properly apply Vulnerable.
Fixed an issue where Skeleton Mage attacks would not be considered Core Skills for some effects.
Fixed an issue where the Hematolagnia variant was scaling its damage higher than intended with Skill Ranks.
Fixed an issue where Hematolagnia applied its damage bonus inconsistently to Blood Wave.
Fixed an issue where Blood Wave with Kessime's Legacy could hit enemies more times than intended.
Fixed an issue where Blood Seeker's Blood Lance bonus damage could be applied to all enemies hit rather than only the first enemy struck.
Fixed an issue where Bone Storm did not properly benefit from duration increases when using certain variants.
Fixed an issue where Bone Spirit did not properly account for Resource Cost Reduction when calculating its damage.
Fixed an issue where Aspect of Bursting Bones caused Skeleton Warriors' activated ability to deal more damage than intended.
Fixed an issue where Aspect of Ultimate Shadow could incorrectly apply Darkness tags to Ultimate Skills.
Fixed an issue where Aspect of Potent Blood would not give the proper amount of Essence when combined with Cruor's Embrace.
Fixed an issue where Bone Storms created by Lidless Wall did not benefit from the Vulnerable Upgrade.
Fixed an issue where Radament's Desecration's 3-piece bonus did not properly grant Damage Reduction when Corpses were formed.
Fixed an issue where Radament's Desecration's 3-piece bonus did not properly grant Damage Reduction after cursing 5 or more enemies.
Fixed an issue where Rathma's Walking Touch's 3-piece bonus could fail to redirect damage to Minions under certain conditions.
Fixed an issue where Bone Weaver's Quintessence buff could randomly reset.
Paladin
Aura Potency now increases the power of auras based on the value including Skill Ranks.
Developer’s Note: Previously, Aura Potency only increased the base value, meaning its impact was proportionately lower when you had high ranks of Aura Skills. This is a significant increase in power for Aura Potency, and to compensate we are slightly reducing the values of some Aura Potency sources.
Paladin Skills
Fortress
Resolve Damage Bonus Upgrade
Bonus reduced from 4% to 2% per stack of Resolve.
Now only applies to Juggernaut Skills.
Zenith
Empyrean Edge Variant
Previous: Zenith is now a Mobility Skill that Dashes to Enemies and gains 25%[x] Critical Strike Damage.
Now: Zenith is now a Mobility Skill that Dashes to Enemies and grants you 50%[x] Critical Strike Damage for 8 seconds.
Heaven's Fury
Damage Bonus Upgrade
Previous: Enemies hit by Heaven's Fury take 20%[x] increased damage from Heaven's Fury forever.
Now: Enemies hit by Heaven's Fury take 30%[x] increased damage from your Judicator Skills forever.
Duration Upgrade
When taking the Final Justice Variant, this upgrade will now reduce Heaven's Fury's Cooldown by 4 seconds instead of increasing the duration.
Developer’s Note: Prior to this update, this upgrade did not work at all with the Final Justice Variant. Fixing it to increase the duration of the Final Justice variant would generally not be a positive upgrade since much of the damage comes from the detonation at the end. This upgrade reducing cooldown instead achieves the same goal of increasing the uptime of the skill.
Zeal
Lucky Hit Chance increased from 3% to 5%.
Death or Glory Variant
Damage bonus increased from 60% to 70%.
Advance
Unhindered Upgrade
Previous: Casting Advance grants you Unhindered for 2 seconds.
Now: Advance deals 15% increased damage and grants your Unhindered for 2 seconds.
Paladin Oaths
Zealot Oath
Damage increased from 35% to 45%.
Now also grants 15% Damage Reduction while at Maximum Fervor.
Fortify is now only granted on Zealot Skill Casts, and value increased from 1% of Maximum Life to 5% of Maximum Life.
Paladin Legendary Aspects
Aspect of Jacques' Fervor
Previous: Each stack of Fervor increases your Critical Strike Damage by 15-20%[x].
Now: Each stack of Fervor drains 5 Faith per second to increase your damage by 25-30%[x].
Revelator's Aspect
Previous: Zealot Skills deal 12.5-32.5% increased damage, doubled while at 3 or more stacks of Fervor.
Now: Hitting enemies with Zealot Skills increases the damage they take from you by 1.4-1.8%[x], up to 70-90%[x].
Paladin Unique Items
Red Sermon
Damage bonus increased from 100-120% to 120-140%.
Arcadia
Previous: Rally Fortifies you for 6-8% of your Maximum Life. When you recover 8% of your Maximum Life, gain a charge of Rally.
Now: Rally converts up to 50% of your Fortify into Barrier and grants 15-25% damage reduction. Rally's Cooldown is reduced by 50%.
March of the Stalwart Soul
Previous: Advance deals 60-80% increased damage, gains 3 Skill Ranks, and travels twice as far.
Now: Advance deals 70-100% increased damage, cleaves in an area around you, and travels twice as far.
Wreath of Auric Laurels
Damage bonus increased from 45-55% to 60-70%.
Sundered Night
Aura Potency reduced from 160-200% to 140-180%.
Paladin Talisman
Cathan's Dauntless Faith
2-Piece Set Bonus: Critical Strike Damage per stack of Do or Die increased from 2.5% to 3%.
5-Piece Set Bonus: If Do or Die is triggered by Advance, the Afterimages will now use Advance rather than Zeal.
Developer’s Note: These Afterimages use the skill that triggered the Do or Die stack, but previously could only use Zeal, Divine Lance, or Zenith. We are adding Advance to the options for these Afterimages to better support it as a build-around skill.
Cathan's Iron Conviction
2-Piece Set Bonus: Aura Potency reduced from 55% to 40%.
Cathan's Righteous Will
5-Piece Set Bonus: Duration increased from 15 seconds to 20 seconds.
Paladin Bug Fixes
Fixed an issue where Consecration's Hallowed Ground variant was not properly applying its damage bonus or cost reductions.
Fixed an issue where Zeal's Cull the Wicked upgrade did not deal increased damage to Weakened enemies.
Fixed an issue where Jacques’ Fervor's Critical Strike Damage Bonus could persist after the associated Aspect was removed.
Fixed an issue where Blessed Spears created by Divine Intervention could incorrectly count as kills for Aspect of Celestial Strife.
Fixed an issue where Shield Bash did not properly benefit from the damage increase granted by the Lay Siege upgrade.
Fixed an issue where Sundered Night's potency bonus did not apply to Defiance Aura's Rite of Thorns upgrade.
Fixed an issue where Zenith's second strike did not benefit from Light's Epiphany's 5-piece bonus.
Fixed an issue where the damage bonus from the Shield Bearer paragon node would incorrectly snapshot your Block Chance value.
Fixed an issue where buff stacks from Dawnfire could randomly fall off.
Fixed an issue where X'Fal's Corroded Signet could drop for Paladins.
Fixed an issue where Paladins could not equip The Bear's Claw.
Rogue
Rogue Skill Tree
Barrage – Succession Variant
Damage increased from 20% to 30%.
Dance of Knives
Artillery Shrine now triggers at the player's location.
Penetrating Shot
Ferocity Upgrade damage bonus reduced from 7% to 4%.
Rain of Arrows
Ferocity Upgrade damage bonus decreased from 10% to 4%.
Flash Flood Variant’s Arrow Storms will now always try to find a Nearby target.
Rapid Fire
Ferocity Upgrade damage bonus reduced from 7% to 4%.
Breakneck Quiver Variant’s damage increased from 30% to 38%.
Explosive Shot Variant now benefits with AoE size increase effects.
Shadow Imbuement
No longer refreshes on reapplication. Instead, additional applications of Shadow Imbuement now stack to deal additional damage.
Infection Explosions can stack.
Dark Dance Variant now also works when using Dash through an enemy.
Endemic Variant is now also a Cutthroat skill.
Shadow Play Variant’s expired Infections now explode.
Shadow Clone
Sentry is now also a Trap skill
Shadow Step
Artifice Variant no longer snaps to a target.
Rogue Unique Items
Assassin's Stride
Split up Shadow Imbuement potency having to require a Mobility skill.
Orphan Maker
Damage increased from 80-100%[x] to 150-180%[x].
Skyhunter
Damage increased from 80-100%[x] to 135-175%.
Pitfighter's Gull
Before: Smoke Grenade bounces and detonates a second time. Smoke Grenade's damage is increased by 15-20%[x] and Duration is increased by 7.5-10%.
After: Smoke Grenade's Duration and Size are increased by 18.7-25.0% and bounces and detonates a second time. Grenade Skills deal 45-60% increased damage.
Rogue Talisman
Nilfur's Narrow Eye
Vengeance duration increased from 4 seconds to 8 seconds.
Spellbound Steel
3-Piece Set Bonus: Maximum Life when drinking a Health potion increased from 30% to 40%.
Rogue Bug Fixes
Fixed an issue where the Arrow Storms did not benefit from Ferocity and Double Damage upgrades.
Fixed an issue where the Devouring Arrow Variant for Heartseeker was not piercing the appropriate amount of times.
Fixed an issue with Twisting Blades - Crowd Control or Weakened Upgrade not benefiting Poison Imbuement.
Fixed an issue where Eaglehorn benefitted from Poison Imbuement.
Fixed an issue where Shadow Clone did not benefit from Poison Imbuement - Toxic Touch.
Fixed an issue where Shadow Clone's Awakening upgrade did not properly interact with Imbuements while using Aspect of Imitated Imbuements.
Fixed an issue where Death Trap with Explosive Trigger could stop arming after the Rogue was affected by certain Crowd Control effects.
Fixed an issue where Shadow Imbuement's Dark Dance upgrade did not activate Stealth as intended.
Fixed an issue where Invigorating Strike was not restoring the correct amount of energy.
Fixed an issue where Rapid Fire's Ruckus upgrade did not properly increase damage.
Fixed an issue with Etna's Lost Dagger not applying bonuses to Shadow Clones.
Fixed an issue where Holy damage could not trigger Etna's Lost Dagger's effect.
Fixed an issue where bonus damage per Combo Point spent did not properly apply to certain Rogue skills.
Fixed an issue where the Assassin Glyph granted less bonus damage than intended.
Fixed an issue where Nilfur's Narrow Eye's 5-piece set bonus could fail to trigger against distant targets.
Fixed an issue with the 5-piece set bonus of Spellbound Steel potency bonus not benefiting Shadow Clones.
Fixed an issue where salvaging Cassia's Grace did not unlock its appearance.
Fixed an issue where Orphan Maker could not be marked as Junk.
Sorcerer
Sorcerer Skills
Incinerate
- Damage Bonus gained from Channeling Incinerate now termed Intensity.
- Previous: Channel a beam of fire, dealing 14% damage and an additional 70% Burning damage over 4 seconds. Incinerate's damage increases by 50% every second you channel it, up to 100%.
- Now: Channel a beam of fire, dealing 14% damage and an additional 70% Burning damage over 4 seconds. While Channeling, Incinerate builds Intensity every second, increasing its damage dealt by 50%[x] up to 100%[x]. While at maximum Intensity, this bonus persists for 3 seconds after Channeling.
- Flamethrower Variant
- Previous: Incinerate gains 2 additional beams and deals its Burning damage 50% faster but its range is reduced
- Now: Incinerate gains 2 additional beams and deals its Burning damage 50% faster but its range is reduced. Intensity persists for an additional 1 second.
- Disintegration Variant
- Previous: Incinerate becomes a Shock Skill that deals Lighting damage. Incinerate's beam no longer penetrates enemies and now deals 140% damage to the first enemy hit and an additional 140% damage distributed among up to 5 enemies around them.
- Now: Incinerate becomes a Shock Skill that deals Lighting damage. Incinerate's beam no longer penetrates enemies and now deals 140% damage to the first enemy hit and an additional 140% damage distributed to them and among up to 5 surrounding enemies.
- Healing Upgrade
- Renamed to Damage Reduction
- Previous: Incinerate heals you for 2% of your Maximum Life per enemy hit.
- Now: While channeling Incinerate, gain 15% damage reduction. While Injured, Incinerate heals you for 2% of your Maximum Life per enemy hit.
Ball Lightning
- Implosion Variant
- Removed Mana Cost.
- Increased Duration from 2 to 3 seconds.
- Reduced Cooldown from 12 to 10 seconds.
Familiar
- Healing Flames Variant
- Renamed to Lucky Light
- Previous: Casting Familiar Grants 1 stack of Overpower and restores 1% of your maximum life per second while active.
- Now: Casting Familiar Grants 1 stack of Overpower. Each active Familiar increases your lucky hit chance from Pyromancy Skills by 1.00%.
Meteor
- Overpower Upgrade
- Previous: Meteor's Impact damage now grants 1 stack of Overpower per enemy hit.
- Now: Meteor's Impact damage now grants 1 stack of Overpower per enemy hit, up to 2 times.
- Damage and Size Bonus Upgrade
- Reduced cooldown from 15 to 10 seconds
Flame Shield
- Overpower Upgrade
- Previous: Flame Shield grants 1 stack of Overpower.
- Now: Flame Shield increases your minimum Overpower by 1 for 2 seconds.
Hydra
- Overpower Upgrade: Lowered the required overpower to gain an extra head from 3 to 2.
Fireball
- Frostball Variant: Ice Spikes increased from 3 to 5.
Firewall
- Ring of Fire Variant
- Cooldown decreased from 12 to 8 seconds.
- Duration increased from 3.5 to 5 seconds.
- Damage reduced from 300% to 100%.
Inferno
- Pull Upgrade is now in the base skill. Upgrade changed to 20% increased damage for Inferno.
- Living Bomb Variant: Increased damage by 100%. Living Bomb damage increased from 106% to 225%.
Teleport
- Movement Speed upgrade now also grants Unstoppable.
Sorcerer Enchantments
Incinerate
- Previous: After Standing Still for 3 seconds summon a serpent that Incinerates enemies for 5 seconds
- Now: Dealing Burning Damage 150 times spawns a serpent that Incinerates enemies for 5 seconds. You can only have one Serpent at a time.
Ice Shards
- Previous: Ice Shards automatically conjure and fly towards Frozen enemies.
- Now: Ice Shards now automatically conjure and fly towards Incapacitated enemies.
Fire Bolt
- Previous: Dealing Burning damage has a 10% chance to heal for 4% of you Maximum Life and unleash a Fire Bolt at a nearby enemy.
- Now: Dealing Damage over Time has a 10% chance to heal for 4% of you Maximum Life and unleash a Fire Bolt at a nearby enemy.
Firewall
- Removed Burning requirement. Lucky Hit Chance reduced from 25% to 15%.
Sorcerer Paragon
Elemental Summoner Legendary Node
- Duration increased from 6 to 10 seconds.
Sorcerer Legendary Aspects
Overheating Aspect
- Previous: Slain Burning enemies have a 10% chance to grant Overpower. Your Fire Damage is increased by 15-20%
- Now: Your Fire Damage is increased by 15-20%. Lucky Hit: Fire Damage has up to a 15% chance to generate a stack of Overpower.
Scornful Aspect
- Previous: Your Pyromancy Skills deal 40-60% increased damage against Distant or Immobilized enemies. These Bonuses can stack.
- Now: Your Pyromancy skills deals 30-45% increased damage against enemies you have attempted to knockback or immobilize in the last 5 seconds. These bonuses can stack.
Sorcerer Unique Items
Molten Band
- Increased bonus against all enemies and Attack Speed bonus from 4 to 8 seconds after killing an enemy with Critical Strike.
Flamescar
- Previous: Incinerate gains one final charge, irradiating the area around you and increasing damage dealt by 200-300% but costing an additional 50 Mana per second
- Now: While Incinerate is at maximum Intensity, deal 80-100% of Incinerate's damage to surrounding enemies.
Emberfury
- Clarified wording on tooltip.
Strike of Stormhorn
- Ball Lightning damage increased from 40-60%[x] to 75-100%[x].
- Explosion bonus increased from 40% to 50%.
Raiment of the Sea
- Now also grants 25% damage reduction while standing in a blizzard and for 8 seconds after.
Sorcerer Talisman
Habaclava's Cauldron 5-Piece Set Bonus:
- Previous: You Overheat at maximum Heat, making your Pyrmancy Skills free to cast, deal 200% increased damage, and have a 20% chance to inflict area damage
- Now: You Overheat at maximum Heat, granting you 50 Mana Regeneration and making your Pyromancy Skills deal 200% increased damage as well as having a 20% chance to inflict area damage.
Sorcerer Bug Fixes
Fixed an issue where Deep Freeze did not properly receive the damage bonus from Blue Rose until its Lucky Hit effect activated.
Fixed an issue where Blue Rose did not trigger Lucky Hit effects.
Fixed an issue where Lingering Aspect could cause Meteorites and Blizzard Ice Spikes to receive its maximum damage value.
Fixed an issue where Blue Rose's Lucky Hit effect could incorrectly reapply its damage bonus.
Fixed an issue where Familiar Enchantment would not summon a Prismatic Familiar unless Familiar was on the skill bar.
Fixed an issue where Shivering Aspect could continue calculating its damage bonus from the Stagger Meter while a Boss was staggered.
Fixed an issue where Ball Lightning with the Orbital upgrade did not properly trigger Tal Rasha's Threefold Way set effects.
Fixed an issue where Enchantment Master could incorrectly apply its effect when Prismatic Familiar was used as an Enchantment.
Fixed an issue where Meteor's Damage and Size Bonus upgrade could apply its damage increase twice.
Fixed an issue where Ice Shards Enchantment could stop functioning after the Sorcerer was affected by certain Crowd Control effects.
Fixed an issue where Blaze Teleport Enchantment could consume Overpower while Teleport was not on cooldown.
Fixed an issue where Spark's Electric Blast upgrade did not properly benefit from certain damage multipliers.
Fixed an issue where Enchantment Master did not function correctly while using Aspect of the Enchanter.
Fixed an issue where Blaze Teleport's upgrade effects did not function correctly while using Aspect of Refutation.
Fixed an issue where Staff of Zerae did not properly roll variable damage values.
Fixed an issue where Inferno's Living Bomb variant would occur despite not having points in the upgrade.
Spiritborn
Spiritborn Skills
Stinger
Damage reduced from 140% to 125%.
Damage Bonus Upgrade reduced from 30%[x] to 25%[x].
Weakened Damage Bonus Upgrade reduced from 25%[x] to 20%[x].
Counterattack
Cooldown no longer begins until the active effect has finished.
Razor Wings
Damage increased from 120% to 160%.
Now has "Casting a Focus Skill restores a Charge. Casting an Ultimate Skill restores all Charges."
Charge Cooldown Upgrade
Previous: Razor Wings' Cooldown is increased by 40% but it now regains all Charges at once.
Now: Razor Wings' Cooldown is reduced by 2 seconds and spends all Charges at once.
Refund Charges Upgrade
Renamed to Cooldown Reduction
Previous: Razor Wings has a 15% chance to regain a Charge when hitting an enemy. Double this chance when you have a Barrier.
Now: Lucky Hit: Razor Wings has up to a 15% chance to reduce one of your active Cooldowns by 1.0 seconds.
Spiritborn Paragon
Swarm of Storms
Pestilent Swarm and Spirit Storm damage increased from 80%[x] to 100%[x].
Storm Feathers damage increased from 150%[x] to 200%[x].
Talon Glyph
Legendary bonus now grants Vulnerable damage rather than Lightning Damage.
Jagged Plume Glyph
Legendary bonus now grants Eagle damage rather than Lightning Damage.
Spiritborn Legendary Aspects
Aspect of Wild Claws
Damage per stack increased from 0.6-0.8% per stack to 0.7-0.9%, and maximum increased from 60-80% to 70-90%.
Aspect of Infestation
Percent of damage as Poisoning reduced from 80-100% to 60-80%.
Spiritborn Unique Items
Sunstained War-Crozier
Now also has "Your Potency Skill gain 1 additional Charge."
Jacinth Shell
Previous: Spending Vigor Heals you for 7-10% of your Maximum Life. Every second, you active Cooldowns each drain 10% Maximum Life from you to reduce their durations by 2 seconds.
Now: Each of your active Cooldowns grants 4-7% Damage Reduction, and each second, they drain 10% of your Maximum Vigor from you to reduce their durations by 1.5 seconds.
Loyalty's Mantle
Previous: While your Spirit Hall choices match: Their bonuses are 100% more potent. Skills of their Base Spirit gain 50-60% Vigor Cost Reduction. Skills of their Base Spirit gain 50-60% Cooldown Reduction.
Now: While your Spirit Hall choices match: Their bonuses are 100% more potent. Skills of their Base Spirit gain 50-60% Vigor Cost Reduction and Cooldown Reduction. Skills of their Base Spirit deal 50-60%[x] increased damage.
Harmony of Ebewaka
Damage bonus reduced from 25-30%[x] to 20-25%[x].
Band of the First Breath
Damage bonus increased from 50-60%[x] to 60-70%[x].
Peacemonger's Signet
Damage bonus increased from 15-20%[x] to 30-40%[x].
Armor gain increased from 60-80%[+] to 80-100%[+].
Protection of the Prime
Now has a 2 second grace period after moving before losing the Dodge chance and Damage Reduction.
Spiritborn Talisman
Bliss of the Multitude
2-Piece Set Bonus reduced from 20%[x] to 15%[x].
5-Piece Set Bonus reduced from 50%[x] to 40%[x].
Kwatli's Grace
5-Piece Set Bonus increased from 200%[x] to 225%[x].
Spiritborn Bug Fixes
Fixed an issue where Aspect of Supremacy could exceed its intended stack limit of 15.
Fixed an issue where The Protector could consume Resolve without triggering Aspect of Lapa's Scripture.
Warlock
Warlock Skills
Nether Step
Increased animation speed
Portals Variant swapped with Extra Charge Side Upgrade.
New Variant: Perpetual Darkness
Nether Step gains 2 extra charges and grants 1 Shadowform every 0.5s while its Movement Speed Bonus is active.
Vacuum Swap Upgrade: Swapped enemies are now additionally Knocked Down and Vulnerable.
Shadow Recall Variant now works for Laalish Terror Realm.
Tortured Wretch
Domination Variant
Cost Reduced from 15 to 10.
Damage Increased from 50% to 100%.
Dominated effect now works for Shadow of Harash’s 5-Piece Set Bonus.
Rampage
Abyssal Titan Variant
Adjusted to show Smash Base Damage instead of bonus modifier %.
Recast Smash adjusted from 192% (x1.5) -> 288%.
Automatic Smashes increased from 64% (x1.5) -> 288%.
Blazing Scream
Base damage reduced from 130% to 115%.
Abyssal Oppression Variant damage increased from 227% to 259%.
Umbral Chains
Periodic Chain Damage increased from 25% to 60%.
Hell Fracture
Lava Fissures Variant updated to allow fissures to hit targets closer to the center.
Sigils
Sigil Life Upgrade costs reduced from 48% to 24%.
Visual FX reduced for other players, coop, and via Reduce Strobing Accessibility setting.
Sigil of Summons
Summon Succubus Variant: Bloodstar Impact Damage increased from 96% to 144%.
Tyrant's Grasp
Rate of repeated casts is now 33% slower.
Fiend of Abaddon
Abyssal Colossus Variant
Swipe damage increased from 455% to 630%.
Smash damage increased from 700% to 1000%.
Apocalypse
Annihilation Variant
Max Stacks increased from 100 to 200.
Damage bonus per stack decreased from 40% to 20%.
Abyssal Minefield Variant adjusted scaling of Damage to not benefit exponentially from Skill Ranks.
Survivor Damage Upgrade
Damage bonus decreased from 25% to 6.66%.
Bonus now stacks up to 12 times per hit with Apocalypse.
Metamorphosis
Basic Attack
Now also a Greater Demon Skill.
Base Damage increased from 65% to 95%.
Attack rate increased by 15%.
Damage Scaling Upgrade
Threshold increased from 1200 to 1500 Maximum Life.
Now only affects Greater Demon Skills.
Warlock Soul Shards
Mastermind Shard
Recast skills no longer cost Shadowform.
Command Laalish
Laalish is now a Recast Skill and his Terror Realm can be repositioned while active.
Laalish Terror Realm duration increased by 50%.
Unfathomable Fragment
Previous: Laalish also Weakens enemies. Laalish deals 100% increased damage and Executes enemies. When Laalish kills an enemy or when an enemy is Executed, the Cooldown of Command Laalish is reduced by 2 seconds.
Now: Laalish now Weakens and Executes enemies. Laalish passively increases your Maximum Shadowform by 4. Additionally, your Non-Recast Abyss Skills deal 20% increased damage and no longer break Shadowform Stealth at the cost of 1 Shadowform stack per cast.
Note: Shadowform is capped at a maximum of 14, matching the UI counter.
Blasphemous Fragment
Previous: Recast Skills Hex enemies on hit and increase the damage they take from your Abyss Demonology Skills by 20%.
Now: Recast Skills Hex enemies on hit and have 20% reduced Resource Costs and Cooldowns. Your Abyss Summon Skills deal 35% increased damage to Hexed enemies.
Subjugation fragment
Damage Bonus per Dominance increased from 1.75% to 2.50%.
No longer excludes Laalish.
Ritualist Shard
Valloch Wrath Regen reduced from 100% to 50%.
Abyssal Fragment
Previous: Hex stacks up to a maximum of 4. When a target gains stacks, 25% of the Occult Abyss Skill damage dealt to the target echoes after 4 seconds and removes all stacks of Hex. Command Valloch also causes Occult Abyss Skills to apply 1 additional stack of Hex to enemies while you've siphoned its power.
Now: Hex stacks up to a maximum of 4. When a target gains 4 stacks, 25% of the Occult Abyss Skill damage dealt to the target echoes after 4 seconds and removes all stacks of Hex. Command Valloch now causes Hexed enemies to take 100% of the Occult Abyss Skill damage instantly and killing enemies reduces your active Occult Abyss Skill Cooldowns by 0.5 seconds while you've siphoned its power.
Twisted Fragment
Occult Hellfire Skill Hex damage now increased by your Hex Stack Damage Bonuses.
Vanguard Shard
Inferno Fragment’s Fire Aura damage reduced from 30% of damage done to 25%.
Warlock Paragon
Overmind Legendary Node
Previous: Abyss Skills deal 45% increased damage to Crowd Controlled enemies and 65% increased damage to Elites.
Now: Abyss Skills deal 120% increased damage to Crowd Controlled enemies, increased by 100% against Elites. Hitting Elite enemies with Abyss Skills generates 0.1 Dominance.
Dynamism Legendary Node
Demonform Damage Bonus decreased from 2.5% to 2.0%.
Demonic Spicules Legendary Node
Maximum Damage bonus decreased from 120% to 110%.
Warlock Unique Items
Rictus of Terror
Previous: Command Laalish is now an Ultimate Skill and deals 100-120% increased damage. Command Laalish's Terror Realm lasts 50% longer and while within your Abyss Skill casts do not break Shadowform Stealth.
Now: Command Laalish is now an Ultimate Skill and deals 100-120% increased damage. You gain the effects of the Unfathomable Fragment for free with 100% increased Potency.
Footfalls of the Waning World
Updated to be able to cancel the Abyss Walk variant early when triggered via Evade.
Scourge of Duriel
Now additionally makes Umbral Chains a Greater Demonology Skill.
Litany of Sable
Now casts a full Dread Claws when an effect grants more than one stack at once.
Hellbrand Signet
Previous: Sigil of Chaos gains the Diabolic Rebuke Variant for free and deals [100 - 130]%[x] increased damage.
Now: Sigil of Chaos gains the Diabolic Rebuke Variant for free and you always gain the benefits of being within Sigil of Chaos. Enemies hit by Sigil of Chaos take 60-75% increased Occult Skill damage for 4 seconds.
The Hemat Stone
Ritualist Potency now rolls 77-154%.
Eightfold Idol
Damage bonus decreased from 60-80% to 55-75%.
The Fecund Seal
Now additionally makes Sigil of Summons and Occult Skill.
Elegy
Reworked to only increase the Mini Skull damage for the Channeled Variants.
Hand of the Worldbreaker
Damage bonus reduced from 290%-350% to 250-300%.
Updated to work better with Sigils of Chaos created by the Rite of the Nameless Set.
Adjusted tooltip to clarify you need to be within the Sigil of Chaos to gain the bonus.
Eye of Baal
All damage bonus now rolls from 8-10% per stack (40-50% max).
Infernal Homunculus
Damage bonus decreased from 80-110% to 75-100%.
Morlu Fleshward
Life Limit now rolls from 60-75%.
Moloch’s Beating Flame.
Damage per empowered Skill reduced from 20-30% to 15-20%
Developer’s Note: This is intended to be self-multiplicative due to the randomness of Volatility empowerment; however, we are reducing its value to account for improved tools for maintaining Volatility.
Warlock Bug Fixes
Fixed an issue where Doom contagion caused way too many Sigil of Smoke tendrils to spawn at once, immediately deleting earlier ones.
Fixed an issue where Twisted Valloch lost his Hellfire & Abyss tags in town.
Fixed an issue where Shadowform Unhindered did not prevent all Movement Speed Reductions.
Fixed an issue where Sigil of Subversion Seekers could teleport enemies out of the playable space.
Fixed an issue where Sigil of Chaos Diabolic Rebuke did not trigger when your demons were hit by enemies.
Fixed an issue where Laalish could stop applying the Weaken from the Unfathomable Fragment during combat.
Fixed an issue where Dark Prison Calamity did not benefit from Sigil Duration bonuses.
Fixed an issue where Archfiend skills with Anathema of the Primes did not update their Wrath Cost tooltips based on Resource Cost Reduction affixes.
Fixed an issue where Shadow of Harash Domination would direct to previous Cast positions instead of the new Recast target position.
Fixed an issue where Sigils could stop benefiting from Overpower after Doom Sigil dealt damage.
Fixed an issue where Warlocks could become stuck on the revive screen after being killed by Rathma's Golem's Soul Split ability.
Fixed an issue where salvaging Infernal Homunculus did not unlock its appearance.
Fixed an issue where Tortured Wretch did not deal damage when attacked inside of Sigil of Chaos with the Diabolic Rebuke variant active.
Fixed an issue where the cost reduction from the Dominion Paragon node didn't apply to Tyrant's Grasp.
Fixed an issue where Abyssal Oppression could remove Shrine effects.
Gear and Equipment
Legendary Aspects
Moonrise Aspect
Increased damage from 40-60%[x] to 60-80%[x].
Unique Items
Messerschmidt's Reaver
Changed forced affix from Life on Hit to Critical Strike Damage Multiplier.
Thundergod's Blessing
Damage increased from 250-300%[x] to 300-350%[x].
Temerity
Barrier duration reduced from 8 to 4 seconds.
Banished Lord's Talisman
Critical Strike Damage reduced from 130-150%[x] to 80-100%[x].
Signet of Pelghain
Now only usable by Necromancers, Sorcerers, and Rogues.
Unique Items Bug Fixes
Fixed an issue where the Stone of Jordan's Resistance bonus was lost while mounted.
Fixed an issue where Thundergod's Blessing could result from the Upgrade to Unique recipe from the Horadric Cube for classes that cannot equip it.
Fixed an issue where appearances weren't available for multiple Unique Items.
Runes
Que
Offering required increased from 300 to 500.
Lac
Offering required increased from 400 to 600.
Game Feature Updates
Helltides
Helltides now start on the hour for base game zones and on the 30 minute mark in expansion zones, so a Helltide is always at least active in non-expansion zones.
Aberrant Cinders no longer reset between Helltides.
Gameplay
Effects that deal damage over time in a specific area, such as Upheaval's Trailblazing Variant, now have their duration increased by bonuses to Damage Over Time Duration, such as those granted by Shattered Vow.
Mount speed has been adjusted to be faster baseline, but benefits less for spurring, such that the maximum speed is only slightly increased.
UI & UX
Updated the Poison Enchanted affix description to better communicate that its damage increases the longer a player remains in the affected area.
Miscellaneous Bug Fixes
Fixed an issue where players had higher base Block Damage Reduction than intended.
Fixed an issue where certain Monster Affixes did not properly interact with Weaken under specific circumstances.
Fixed an issue where the Suppressor Affix could stop slowing ranged projectile skills after an enemy disengaged from combat.
Fixed an issue where some appearances previously unlocked during the Season of Death Awakening did not carry over.
Fixed an issue where the Screen Reader would malfunction in the Friends list menu.
Though the dawn may signal a respite from the night, there are powers that make the dawn seem a burning inferno.
—The Diablo IV Team
Quelle: Blizzard
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