Diablo 4: Alle wichtigen Infos zur Season 11 im Überblick
Season 11 in Diablo 4 steht vor der Tür und bringt massive Änderungen an Spielmechaniken, Items, Gegnerverhalten und Belohnungssystemen. Mit dem 2.5.0 PTR erhalten Spieler jetzt erstmals die Möglichkeit, alle neuen Inhalte vor dem offiziellen Start zu testen. Das Ziel: Feedback geben, Balancing prüfen und sich auf eine der umfangreichsten Seasons seit Release vorbereiten.
- Testzeitraum: 22. Oktober, 07:30 Uhr bis 28. Oktober, 20:00 Uhr (MESZ)
- Season 11 Inhalte: Neue Item-Systeme, Boss-Invasionen, Divine Gifts und mehr
- PTR-Fokus: Balance-Änderungen, Monster-KI, neue Affixe und Dungeon-Herausforderungen
- Wichtige Systeme: Tempering, Masterworking, Sanctification, Toughness, Leaderboards
- Neue Gegner: Lesser Evils (Duriel, Belial, Andariel, Azmodan) greifen aktiv in Spielmodi ein
- Belohnungen: Divine Gifts mit mächtigen Boni und Risiken

The 2.5.0 Public Test Realm (PTR) for Diablo IV will be available from October 21, 10:30 p.m. PDT to October 28, 11 a.m. PDT, offering you the chance to test upcoming changes and features releasing with the next season for the base game, which revitalizes the way you play on both Eternal and Seasonal Realms.
The purpose of the PTR is to test updates and features before the launch of the next season, where we’ll be focusing on major system updates to itemization, monster combat, an invasion of the Lesser Evils, and more.
Then, using your feedback, we’ll make some adjustments before our next season goes live. The feedback we receive helps us to fine-tune balance changes, eliminate bugs, and create the best experience possible while testing new systems. Thank you for playing through the PTR, testing new features, and providing feedback to the team.
Here is what the 2.5.0 PTR will preview ahead of next season.
Codex
Item Journey Reworks: Tempering and Masterworking
Reach Untold Heights with Sanctification
System Updates: Defense, Healing, Renown
Ascend the Tower and Leaderboards (Beta)
Item Journey Reworks: Tempering and Masterworking
We are changing the item journey in a big way. Based on community feedback, we’re overhauling your item journey through the many difficulty tiers of Diablo IV.
Tempering has changed in a few significant ways. Tempering is no longer randomly applied, Masterworking has a more distinct and linear path, leading on a far more direct item journey relative to the power you seek.
Developer’s Note: Tempering and Masterworking have been refocused around their most core elements: customization, and prestige. Players now always get their desired Tempering Affix, and Masterworking has a direct path towards perfection.
Tempering
- You can now select which specific affix you want to apply to your item from a Tempering Recipe. No longer will you have to have it randomly applied!
- Items can now only have one tempered affix.
- Tempering Charges can be restored indefinitely.
Masterworking
- Masterworking no longer increases your item’s affix values. Instead, it improves the Quality of an item, which gives a bonus to the base damage, armor, or resistance of an item.
- Items can be Masterworked to a maximum Quality threshold of 20. Each time you Masterwork the item, it adds a random amount of Quality to the item (from 2-5 levels). Once at maximum Quality, you can roll it one last time for a Capstone bonus.
- This Capstone bonus upgrades a random non-greater affix on your item into a Greater Affix. You can then choose to re-roll the Masterworked Greater Affix, without resetting your Masterworking Quality. Re-rolling the current Masterworked Affix will cost Obducite and Neathiron.
Additionally, we’re increasing the amount of base affixes found on non-unique items from 3 to 4.
Reach Untold Heights with Sanctification
Your deeds in protecting the downtrodden have not gone unnoticed, wanderer. A fraction of power from The High Heavens has become available for your plight in the upcoming Season.
Sanctification is your opportunity to take the ascendant power of the Angels and imbue that into your items.
- Sanctifying your item has the chance to:
- Apply a bonus Legendary power
- Improve an Affix into a Greater Affix
- Add a bonus Affix from a pool of special Sanctification affixes
- Replace an existing Affix with a random Sanctification affix
- Make your item indestructible, preventing it from losing durability
- Sanctifying your item makes it unmodifiable, ending that item’s journey. This should be the last upgrade you make to your item.
There are a couple different ways to attain this celestial improvement:
- In Pre-torment difficulties, after defeating a Lesser Evil within one of the gamemodes they’ve taken over (such as Helltide) you’ll have a rare chance to sanctify an item at the Heavenly Anvil. If you choose not to use this at the time of invitation, you will not have the option to Sanctify your item again until you receive another divine invitation.
- You can also obtain Heavenly Sigils, which can be used at will to transport you to the Heavenly Forge to undergo Sanctification. These are only needed to Sanctify items at Ancestral quality. These can only be earned in Torment difficulties.
Monster Combat Evolved
The many bloodlusted creatures that burrow beneath the many hovels and bogs of Sanctuary may seem mindless. But there’s a reason they have not yet been eradicated from the land of Sanctuary, they mutate and adapt to overcome their prey... slowly becoming more formidable.
Improved Monster Behaviour
Monsters will better react and adapt to combat in their express desire to end your life:
- Each monster should now have its own clear role and own identity when fighting.
- Monster behavior was previously too predictable; they’ll now be more dynamic in how they respond to you in combat.
Deadlier Enemies Lurk
- Expect your defenses to be regularly tested by your enemies; you’ll more regularly be dealt damage from these intelligent packs.
- Monster affixes will also be more powerful, making them more necessary to deal with before moving on to other less important enemies.
- Monster packs will also group up less, making them harder to take out in one fell swoop. Their tactics have improved, and so should yours.
- Champion enemy rarity has been reworked to form champion packs.
Elite Enemy Updates
- There are 20+ new monster affixes to learn and conquer.
- Elites now spawn with minions that inherit some of their affixes.
- We’ve updated enemy affixes to be more engaging, reduced overlap in their designs, and made some visual clarity improvements.
These changes apply to all monsters across Sanctuary. Take care the next time you encounter what you think will be a familiar pack of foes.
System Updates: Defense, Health, Renown
The 2.5.0 PTR is your first look at the upcoming changes to the way you defend, use Potions, and how Renown is changing across both Seasonal and Eternal Realms.
Defense Overhaul: Introducing Toughness
In an effort to better equalize effective Health across classes and builds, we’re making several changes to the way effective Health interacts with Damage Reduction and how those individual stats are calculated. Our goal is to properly test you defensively as you climb through difficulty tiers, putting more emphasis on gearing your builds towards survivability.
- Armor and Resistances will both become rating systems, with diminishing returns at higher values.
- Armor now reduces all damage taken, both Physical and Non-Physical.
- We’re introducing a new type of Damage Resistance: Physical Damage.
- The Armor and Resistance penalties per Torment Tiers have been removed.
- Skills and Paragon Nodes are being reworked with these changes in mind. Paragon Nodes and Skills that provided various form of Damage Reduction now grant a multiplicative bonus to your armor or all resistances.
To help you understand your defenses better, we’re adding a new stat called Toughness that represents the total amount of raw damage of each type you can take after considering all damage mitigation sources.
- Toughness is displayed under your character stats beneath Attack Power.
- The Toughness value summarizes your average defense against each damage type, hovering over this value will give a detailed view of how effective your defenses are against each specific damage type.
Healing Updates
Potions are changing significantly to make their use more impactful and tactical. These changes go in tandem with the Renown changes next, so keep that in mind when reading these changes.
- Base Potion capacity has been reduced to 4 (regardless of previous Renown progress).
- Potion healing is now an instant, percentage based heal. Using a Potion heals you for 35% of your total Health immediately on use.
- In addition to the Potions you pick up, you’ll also slowly regenerate a Potion every 30 seconds.
- Life on Hit has been improved and re-added as a potential affix.
- We’ve also increased values for Life Regeneration, Life on Kill, Healing %, and made them more readily available.
- Healing Potion upgrades have been removed considering Potions are now a portion of your overall Health.
Fortify Re-design
To work in tandem with the changes to Healing and Potions, Fortify is shifting from a type of Damage Reduction to an additional reservoir of Life that’s drained to heal you over time.
- When you now gain Fortify, it will stack up to your Maximum Life. When you have Fortify under Maximum Life, you’ll heal for a percentage of your Maximum Life per second in exchange for an equal amount of Fortify.
- You will be considered Fortified as long as you have any amount of Fortify.
- Specific changes to Skills, Passives, and items related to Fortify are detailed in the 2.5.0 PTR Patch notes found at the bottom of this blog.
Beat Back the Lesser Evils
The Lesser Evils have been patient with their plans, waiting for the right time to find Sanctuary unaware and ripe for the taking. It will take the aid of the High Heavens to beat back their sinister plots in the next Season.
Sanctuary Invaded
Hellish gamemodes have been invaded by these baleful Lesser Evils in the Seasonal Realm, imbuing them with their distinct malice. Each of the Lesser Evils dominates a different game mode, Duriel in Helltide, Belial in The Pit, Andariel in the Kurast Undercity. Azmodan stalks across Sanctuary, appearing as a formidable new World Boss in multiple locations.
In addition to appearing as one of the World Bosses that can appear, in an area just south of Zarbinzet, Azmodan can also be summoned at will. You’ll find three Summoning Altars to call Azmodan forth. Each Summoning Altar will invoke Azmodan with powers from one of the other three Lesser Evils.
- Select one of the Summoning Altars to summon Azmodan, who'll be influenced by powers from one of the other Lesser Evils. The monsters that rise to support him will also have affixes related to their corresponding Lesser Evil.
- Defeating the enemies that initially spawn to summon Azmodan.
- After slaying him, you’ll find chests in his summoning area that can be opened with Corrupted Essence.
Duriel burrows into Helltide, spreading his parasitic presence:
- Instead of the Blood Maiden, Duriel can be summoned within Helltide.
- Upon reaching maximum threat level, Pangs of Duriel will spawn instead of the Hellborne. These Pangs of Duriel will be ever present in Helltide, symptoms of Duriels much lamented takeover. Slaying them will earn you Baneful Hearts to summon Duriel.
- Monster packs in Helltide will feature monster family maggots, including new Portent of Pain mega-maggots.
- The Hellwyrm spews maggots, and the meteors that plague Helltide will now be falling packs of maggots. Delicious.
Belial slips into The Pit, manifesting confusion wherever he lies:
- Belial Eyes will randomly appear within The Pit. Once destroyed, they’ll stun nearby enemies and summon a pack of Belial Apparitions. Slaying these Apparitions will count towards your Pit progress.
- Destroying several Eyes during your run will replace the final boss with Belial himself, killing him grants an additional Glyph upgrade and rewards.
- Throughout The Pit, Belial’s influence extends by creating clones of your enemies to sow confusion in your mind.
Andariel burns into the Kurast Undercity:
- Andariel's influence has corrupted the Undercity's Spirit Beacons, making them more dangerous, but yielding far more attunement than normal. Using these Tormented Spirit Beaons will grant additional attunement.
- We are adding three new Undercity Tributes specific to Andariel. Each boost your Undercity rewards, guarantees Andariel spawns as the final boss. Beware, for these specific Tributes add Dungeon affixes to your run.
- Shades of Andariel can also be found lurking in the recesses of the Undercity. This powerful shade has attacks that will sap your time.
- Andariel can also appear as the final boss in the Undercity, who upon defeat will grant increased rewards.
- Additionally, enemies within the Undercity can be imbued with Wailing Spirits, which launch attacks that hone in on your location.
Killing enemies with their respective Lesser Evil Purified or Corrupted Gift grants Divine Favor, which levels your Divine Gifts and used to progress through the Seasonal Reputation board.
Earn Divine Gifts
In this Season, the Angel Hadriel has returned to Sanctuary to grant rare boons in the fight against the newly returned Lesser Evils. Hadriel provides a fraction of the power the High Heavens possess which manifest as Divine Gifts. These boons imbue you with great reward, and great opportunity.
Each Divine Gift has three components: a Reward, a Corrupted Gift, and Purified Gift.
- Within the Divine Gifts panel within your inventory, Divine Gifts can be slotted in the interior to activate the Purified Gift, or the exterior to activate the Corrupted Gift.
- When slotted, the Divine Gift will activate the reward bonus associated with each gift, increasing the rewards for that specific Divine Gift.
- Corrupted Gifts will make each activity they relate to more difficult, but still grant the reward bonus on the Divine Gift.
- Purified Gifts remove the negative affect, add a positive effect, and double the Reward gained.
- Each Corrupted Gift slots are unlocked automatically. Progress through the Seasonal Reputation board to unlock the Purified Gift slots found for the Divine Gifts.
These Purified Gift slots are unlocked at the following Divine Favor ranks:
- Rank II: Duriel
- Rank IV: Andariel
- Rank VI: Azmodan
- Rank VIII: Belial
Killing a Lesser Evil for the first time drops their Corrupted Essence. Returning this Essence to Hadriel will unlock the two Divine Gifts associated with that Lesser Evil.
Once unlocked, you’ll earn experience towards levelling up each of the related Divine Gifts by killing the Lesser Evil or any of their minions.
Essence of Pain
- Rewards: Pangs of Duriel can drop Socketables in Helltide, doubled while Purified.
- Rank Upgrades: Higher quality Runes and Gems drop.
- Purified Gift: Briefly gain maximum Barrier after becoming Injured, every 20 seconds.
- Corrupted Gift: Pangs of Duriel ambush you more often and have a 100% chance to shatter your Barriers or Fortified Life with their attacks.
Earned by battling Duriel in Helltide.
Essence of Squalor
- Rewards: Maggots in Helltide can drop Experience Globes, doubled while Purified.
- Rank Upgrades: More Experience Globes drop.
- Purified Gift: Refill a Healing Potion every 20 seconds.
- Corrupted Gift: Maggots spawn from falling meteors, and all maggot attacks will consume 1 of your Health Potions.
Earned by battling Duriel in Helltide.
Essence of Lies
- Rewards: Chance for an extra upgrade in the Pit, doubled while Purified.
- Rank Upgrades: Extra upgrade chance increases.
- Purified Gift: Fortify for 1% of your Maximum Life a second.
- Corrupted Gift: Belial's Eyes are filled with malice and will focus you with beams that deal 10% of your Maximum Life a second.
Earned by battling Belial in the Pit.
Essence of Shadows
- Rewards: Vanquish the Pit to earn immense amounts of Gold, doubled while Purified.
- Rank Upgrades: Gold amount increases.
- Purified Gift: Briefly become Unstoppable when Crowd Controlled every 12 seconds.
- Corrupted Gift: Belial's Apparitions are empowered and their attacks can Daze you for 3 seconds or Knock you Back.
Earned by battling Belial in the Pit.
Essence of Sin
- Rewards: Survive World Boss encounters to earn Activity Keys, doubled while Purified.
- Rank Upgrades: Higher quality Dungeon Keys drop.
- Rank 2: The Weekly cache awards a huge amount of Activity Keys.
- Rank 5: More Compasses and Tributes drop across Sanctuary.
- Purified Gift: Gain 20% increased Armor.
- Corrupted Gift: You are Vulnerable while fighting World Bosses.
Earned by battling Azmodan in the Overworld.
Essence of Hellfire
- Rewards: Survive World Boss encounters to earn Lair Boss Keys, doubled while Purified.
- Rank Upgrades: Higher quality Lair Boss Keys drop.
- Rank 2: The Weekly cache awards a huge amount of Lair Boss Keys.
- Rank 5: More Lair Boss Keys drop across Sanctuary.
- Purified Gift: Your direct damage has a 10% chance to Stun enemies for 1 second.
- Corrupted Gift: Meteors rain down upon you while fighting World Bosses.
Earned by battling Azmodan in the Overworld.
Essence of Anguish
- Rewards: Vanquish the Undercity to earn Obols, doubled while Purified.
- Rank Upgrades: Obols amount increases.
- Purified Gift: Gain 30% Movement Speed.
- Corrupted Gift: Manifestations of Anguish lurk throughout the Undercity and attach lightning siphons to you that Slow you by 70% while you are close to them.
Earned by battling Andariel in the Undercity.
Essence of Screams
- Rewards: Vanish the Undercity to earn Salvage Materials, doubled while Purified.
- Rank Upgrades: Higher quality Salvage Materials drop.
- Purified Gift: Gain 20% increased Resistance.
- Corrupted Gift: Agonized Souls are enraged and will now form explosions that pull you inwards and generate electrified ground that deals 12% Maximum Life a second.
Earned by battling Andariel in the Undercity.
Ascend The Tower and Leaderboards (Beta)
A new challenge arrives to test the mettle of the most battle-hardened warriors in Sanctuary. The Tower is a multi-stage timed dungeon that is meant to only be bested by the most elite of wanderers. While the Pit descends you to the greatest depths to galvanize your strength, the Tower rises in challenge to match you against others who think themselves worthy.
Our plan is to update The Tower and Leaderboards for multiple Seasons to come. This introduction of the Tower should be considered the first iteration of this gamemode. We look forward to reading your feedback on this mode to help shape it moving forward.
The Tower was distinctly built with the new monster combat changes in mind. Become an expert at outwitting the new tactics of these foes to gain the upper hand within The Tower.
- Unlock the Tower through the Obelisk in Cerrigar. From there, you can run The Tower on any difficulty level already unlocked for The Pit.
- You have 10 minutes from exiting the starting circle to complete the entire dungeon.
Here’s how to master The Tower:
- Fight through multiple floors, each with a randomized tile set and monster family.
- Earn progress by killing monsters and collecting Orbs. The more experience monsters provide upon death, the more score they provide.
- During your run, Pylons will appear after destroying Towers found throughout the level. You are guaranteed to see four Pylons across your Tower run. Use these to tactically empower you for a short duration. The first three Pylons will appear in a random order (while still guaranteeing each of the three options will appear at least once), but the fourth Pylons will be a random repeat of one of the prior Shrines.
- You can also collect Orbs to earn progress in the Tower. These drop from killing Elites, Champions, or Goblins.
When enough progress has been made, a random Tower boss will spawn. Defeat them before the timer ends to complete the run and mark your spot on the Leaderboards.
The Leaderboards (Beta)
With the arrival of The Tower, the Leaderboards have made their triumphant return to Diablo IV. This is where the elite will compete to see who can call themselves the pinnacle of all wanderers. The Leaderboard in the 2.5.0 PTR will be active for the duration of the PTR, from October 21, 10:30 p.m. PDT to October 28, 11 a.m. PDT.
Upon completing your Tower run, you’ll see the Tower Tier you completed, and your final time.
- You can visit the Artificer’s Obelisk in Cerrigar to see where you place on the Leaderboard, or in the Collections menu.
We have plans for the Leaderboard following Season 11 launch, while this PTR will be more focused on introducing the overall functionality. Expect more details around the timeline and testing schedule for both The Tower and Leaderboards closer to Season 11 launch.
If you opt out of cross-platform play, you’ll have limited access to the Leaderboards. Additionally, there will be two entirely separate entries of Leaderboards split by both Hardcore and Normal.
Leaderboards will be organized by the following categories:
- Solo Barbarian
- Solo Necromancer
- Solo Sorcerer
- Solo Rogue
- Solo Druid
- Solo Spiritborn
- Party of 2
- Party of 3
- Party of 4
Additionally, entries on the Leaderboards will display the following:
- Rank
- Player Name
- Tier Completed
- Time
- Date
You can also Filter the results by:
- All Platforms or PC only
- Hardcore and Normal
- Friends
- Clan
You can view the Leaderboards when interacting with the Artificer’s Obelisk in Cerrigar.
Introducing Season Rank
The Season Journey is now shifting into a more challenging version stocked with even greater rewards, Seasonal Rank. Each Rank now requires you to complete a Capstone Dungeon before progressing to the next Rank. Similar to previous Capstone Dungeons, these can be attempted before the recommended level and difficulty.
Renown is changing in a big way on the Seasonal Realm as it’s being removed in exchange for the Season Rank system, completing optional objectives with the Season Rank to earn Skill Points, Smoldering Ashes, and Cosmetics.
Renown Changes in the Seasonal Realm
Your Renown will now only stand permanently in the Eternal Realm.
- Within the Seasonal Realm, you can still earn additional benefits associated with the former Renown system based on your progress in the new Season Rank system.
- Season Rank rewards additional Skill points at Rank 1, 2, and 3.
- Season Rank awards additional Paragon points at Rank 3, 4, 5, and 6.
- Extra Potion capacity has been removed from the Renown reward tracks in the Eternal Realm, and replaced with a different bonus.
- Altars of Lilith and Tenets of Akarat will still grant some Experience and minor rewards, rather than permanent stats and power.
Capstone Dungeons Return
The Capstone Dungeons have returned, aimed to challenge your progress through the many difficulty tiers as you gain power through your journey. Note that despite Capstone Dungeons stating a suggested Level to attempt them, they do not scale in difficulty with your current level.
There are five Capstone Dungeons to conquer:
Torrid Menagerie
- Suggested level: 30
- Difficulty Tier: Normal
Hellish Descent
- Suggested level: 50
- Difficulty Tier: Expert
Unseen Awakening
- Suggested level: 60
- Difficulty Tier: Torment I
Tempest Oasis
- Suggested level: 60
- Difficulty Tier: Torment II
Sins of the Many
- Suggested level: 60
- Difficulty Tier: Torment III
New Unique Items
These new Items storm into Sanctuary to dispatch demons with increased fervor.
Barbarian
Chainscourged Mail (Unique Pants)
Affixes:
- +51-65 All Stats
- +424-457 Maximum Life
- 8.1-8.8% Cooldown Reduction
- +2-3 to Brawling Skills
Unique Power:
- Casting a damaging Brawling Skill disables it afterwards. When all of these Skills that are on your Action Bar are disabled, they become re-enabled with their Cooldowns refreshed. Your Brawling Skills deal 50-100%[x] increased damage for each disabled Skill.
Druid
Khamsin Steppewalkers (Unique Boots)
Affixes:
- Inherent: Attacks Reduce Evade's Cooldown by 0.5 Seconds
- +16.5-25.0% Movement Speed
- +41.5-55.0% Crowd Control Duration
- 16-25% Nature Magic Cooldown Reduction
- +2-3 to Bad Omen
Unique Power:
- Damaging 200-100 Enemies with Storm Skills grants a charge. Casting any Defensive Skill will grant Max Movement Speed and Unhindered for 1 second for each charge used. While charged, enemies you run into are Immobilized for 1 second.
Rogue
Death's Pavane (Unique Pants)
Affixes:
- Inherent: +15% Dodge Chance while Channeling Dance of Knives
- +9.0-11.0% Critical Strike Chance
- +16.0-25.0% Movement Speed
- +2-3 to Dance of Knives
- +62.5-85.0% Agility Damage
Unique Power:
- Dance of Knives drops knives from enemies hit. Picking them up grants you 1 Charge and increases your Dance of Knives damage by 10-20% for 6 seconds, stacking up to 3 times.
Necromancer
Gravebloom (Unique One-handed Mace)
Affixes:
- Inherent: 10% Attack Speed
- +80-94 Intelligence
- +424-457 Maximum Life
- +36.5-50.0% Chance for Golem to Hit Twice
- +1-2 Golem Mastery
Unique Power:
- You raise 3 smaller Golems that each deal 40-60% of normal damage and gain 30%[+] Attack Speed. Your Golems respawn 50% faster.
Sorceror
Orsivane (Unique One-handed Mace)
Affixes:
- +99-113 Intelligence
- +424-457 Maximum Life
- +57.0-75.0% Non-Physical Damage
- +3-4 to Core Skills
Unique Power:
- For each Defensive Skill not on your Action Bar you deal 20-40%[x] increased damage and gain its associated Enchantment Effect.
Spiritborn
Path of the Emissary (Unique Boots)
Affixes:
- Inherent: +30% Movement Speed
- +16-25% Movement speed
- +155-200% Core Skill damage
- +1-2 Core Skill ranks
- +26.5-40% Impairment Reduction
Unique Power:
- Every 12-4 meters you move, invoke a Core Skill from your primary Spirit Hall.
Features Offered for Testing
We will have servers for PTR in our largest regions: North America, Europe, Korea and Japan, South America, and Australia. Use the PTR Boost NPC in major cities to aid you in the Public Test Realm.
PTR Boost
Similar to our previous Public Test Realms, the trusty PTR Vendor—Mrak—will be available through the duration of the PTR. You can find our hot-footed friend next to the main Waypoint in major cities. Mrak has received some substantial upgrades, now offering segmented boosts if you want to focus on a specific item for testing.
The following items are available through the PTR Boosts. Anything highlighted in blue has been updated since the last PTR:
Crafting & Materials
- Grant Gold
- Grant Obols
- Grant All Materials
- Unlock Masterworking
- Grant All Temper Manuals
- Grant Lair Keys
- Grant Tributes
- Grant Infernal Compasses
- Grant Nightmare Escalation Sigils
Equipment
- Grant All Runes
- Max All Aspects
- Grant Random Legendaries
- Grant All Uniques
Paragon
- Grant All Glyphs
- Max All Glyphs
Progression
- Complete Campaign & All Strongholds (Unlocks Whispers)
- Set Level to 50
- Set Level to 60
- Unlock All Waypoints & Reveal Map
- Unlock All Torment Tiers
- Set Paragon to Level 200
Seasonal
- Grant Divine Gifts
- Maximize Divine Gift Ranks
- Grant Seasonal Progression Items
- Grant Sanctification Stones
How to Provide Feedback
Your feedback on the changes you will see and experience in the PTR is important to us and is vital in ensuring that Season 11 is the best it can be when it goes live in Diablo IV. If you participate in the PTR, please let us know what you think!
You can provide feedback through the in-game feedback tool of the Diablo IV PTR forums. Pressing the ESC key while the in-game menu will bring up the Report a Bug menu. You can select the dropdown filter and select the in-game feedback tool to provide feedback without leaving the game.
How to Install the PTR
Here are the steps to join the PTR:
- Open the Blizzard Battle.net App and select Diablo IV from your Games list.
- In the selector above the Play button, there is a game version drop down menu.
- Select the Public Test Realm option
- Click Install to Install the PTR client. This becomes a Play button when ready.
- Click Play to log in to the PTR, and select any of the available Test Servers.
- Create a new test character.
- Note: Create a Seasonal Character for any testing related to the Seasonal themes.
- Enter the game and test the 2.5.0 PTR!
If you’re a PC Game Pass or Game Pass Ultimate user, you’ll be able to access the PTR through the same flow as other Battle Net users. Access the Battle Net client through the Xbox App, then continue to access the PTR through Battle Net.
Quelle: Blizzard
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Kommentare:
ändert in season 11 endlich auch mal das nervige leertastengekloppe damit die reittiere 3 sekunden ma schneller sind. warum können die nicht auerhaft zügig reiten ?
immortal bekommt event hallows wake mit gratis items.... und diablo 4 ? nur überteuerte shopangebote... was mal gratis kommt gelegentlich kann man unter ulk verbuchen. wo bleiben mal tolle gegenstände ? bei twitch gabs früher auch mehrere jetzt gibt es nurnoch 1 immer und die sehen meist 0815 aus