Diablo 4 Season 15: Patchnotes zu Patch 3.2.0
Inhaltsverzeichnis
Hier findest du die offiziellen Patchnotes zum PTR-Build 3.2.0 für Diablo 4. Die neuen Inhalte aus Season 15 wurden dir bereits im Überblick zu Season 15 vorgestellt, weshalb dieser Patch den Fokus auf umfangreiche Balance-Anpassungen und Fehlerbehebungen legt.
Die wichtigsten Fakten im Überblick
- Patch-Version: 3.2.0 PTR (Build #73123, PC-exklusiv, Veröffentlichung am 4. August 2026).
- Umfassendes Klassen-Balancing: Anpassungen bei Fertigkeiten, Passiven, Legenden-Knoten, Glyphen, legendären Aspekten, Uniques sowie Talisman-Sets für Barbar, Druide, Totenbeschwörer, Paladin, Jäger, Zauberer, Geistgeborener und Hexenmeister.
- Anpassung der Attributs-Skalierung: Überarbeitung der Core Stat Scalars zur Anpassung der Schadensskalierung für Barbar, Druide, Totenbeschwörer, Paladin und Zauberer.
- Allgemeine Änderungen & Bugfixes: Überarbeitung universeller Uniques und Aspekte sowie Behebung zahlreicher Fehler im Gameplay, beim Interface und bei Systemmechaniken.
Zurück zur Übersicht3.2.0 PTR Patch Notes
3.2.0 PTR Build #73123 (PC Only)—August 4, 2026
Expansion
Balance Updates
Barbarian
Skills
Core stat scalar reduced from 1.1 to 0.8.
Developer’s Note: This change reduces Damage per 10 points of Strength from 1.1% to 0.8%. We're continuing to evaluate how the balance of each class holistically differs, and the core stat scalar helps adjust for some of these differences.
Rallying Cry: Madawc Variant
- Damage decreased from 200% to 100%.
Call of the Ancients
- Madawc damage decreased from 240% to 120%.
Class Mechanic
Two-Handed Sword Expertise
- Bleeding bonus decreased from 30%[x] to 15%[x].
Paragon
Disembowel Glyph
- Damage decreased from 20%[x] to 15%[x].
Crusher Glyph
- Damage decreased from 20%[x] to 15%[x].
Hemorrhage Node
- Damage decreased from 75%[x] to 60%[x].
Blood Rage Node
- Damage decreased from 60%[x] to 45%[x].
Flawless Technique Node
- Damage decreased from 50%[x] to 45%[x].
Legendary Aspects
Writhing Aspect
- Damage decreased from 7.5-12.5%[x] to 6-9%[x].
Battle-Mad Aspect
- Damage bonus reduced from 15-20% to 10-15%.
Raid Leader's Aspect
- Now also grants 7-10% Damage Reduction.
Uniques
Ring of the Ravenous
- Duration decreased from 6-8 to 4-6 seconds and Damage decreased from 60-80% to 40-60%.
- Now only applies 1 stack of Rend.
- Cooldown decreased from 1 second to 0.5 seconds.
- If Scorching Variant is selected with Rend, it will create a wave of fire instead of Bleeding the target.
Ring of Red Furor
- Fury requirement to activate guaranteed Critical Strike bonuses reduced from 100 to 30 Fury.
- Bonus Critical Strike Damage is increased by an additional 1%[x] for each Fury above 30 used to apply this bonus.
Nomad's Longing Heart
- Double damage bonus now also includes Healthy enemies.
Ramaladni's Magnum Opus
- Now drains 10% of Maximum Fury instead of 10 Fury Per Second.
Rage of Harrogath
- Cooldown Reduction reduced from 1 second to 0.5 seconds.
Druid
Core stat scalar increased from 1.25 to 1.625.
Developer’s Note: This change increases Damage per 10 points of Willpower from 1.25% to 1.625%. We're continuing to evaluate how the balance of each class holistically differs, and the core stat scalar helps adjust for some of these differences.
Human Form
- Previous: Gain 5 Spirit per second and 15% Cooldown Reduction.
- Now: Gain 15% Resource Regeneration and 15% Cooldown Reduction.
- Damage increased to 10%[x] on applicable skills.
Legendary Aspects
Shifter's Aspect
- Now grants 7-10% Damage Reduction for 5 seconds when shifting into any form.
Uniques
Greatstaff of the Crone
- Damage increased from 60-80%[x] to 120-150%[x].
Fleshrender
- Damage bonus from returning Tornadoes increased from 40-50%[x] to 100-135%[x].
Gathlen's Birthright
- Now also grants Cyclone Armor's passive, but Damage Reduction only applies if you are in Human form.
Might of the Ursine
- Damage bonus reduced from 10-13%[x] to 2-4%[x] and now only applies to Werebear skills.
Airidah's Inexorable Will
- Damage increased from 7-10%[x] to 30-45%[x].
Talisman
Storm Shepherd's Call
- 2-Piece Set Bonus:
- Damage per consumed Spirit decreased from 0.5% to 0.25%.
- Maximum damage bonus increased from 60% to 80%.
- No longer stacks more than once, but can be refreshed.
- Duration increased from 2 to 4 seconds.
Nafain's Bestiary
- 2-Piece Set Bonus: Cooldown on Battle Roar reduced to 5 seconds.
- 5-Piece Set Bonus: Now also increases Companion Damage by 250%[x]. Your Companions now slightly grow in size.
Rush of the Red Wolf Moon
- Feral Rage now requires a target to Dash.
Necromancer
Core stat scalar increased from 1.25 to 1.625.
Developer’s Note: This change increases Damage per 10 points of Intelligence from 1.25% to 1.625%. We're continuing to evaluate how the balance of each class holistically differs, and the core stat scalar helps adjust for some of these differences.
Skills
Sever
- Updated projectile targeting so that it more consistently hits your primary target with both the initial projectile damage as well as the scythe attack.
- Reaping Lotus Variant:
- Slightly increased the Radius of the secondary attacks.
- Damage increased from 40% to 60%.
Bone Prison
- Plunging Darkness Variant’s Desecrated Ground damage increased from 300% to 450%.
Blood Wave
- Path of Darkness Variant’s Desecrated Ground damage increased from 600% to 800%.
Blight
- Piercing Darkness Variant now also increases Blight's damage against Bosses by 75%.
- Whirlpool Variant now also reduces Blight's Essence cost by 10.
Soulrift
- Damage increased from 300% to 350%.
- Soul Vortex Variant now also reduces Soulrift's Cooldown by 15 seconds.
Talisman
Peace of the Black Shroud
- 2-Piece Set Bonus: Duration reduced from 30 seconds to 10 seconds.
Radamant's Desecration
- 2-Piece Set Bonus: Damage increased from 30% to 50%.
- 5-Piece Set Bonus: Damage increased from 225% to 250%.
Legendary Aspects
Aspect of Debilitating Darkness
- Desecrated Ground damage bonus increased from 15-25% to 30-40%.
Aspect of Necrotic Carapace
- Previous: When a Corpse is formed from your Skills or your Minions, Fortify for 5-7% of your Maximum Life.
- Now: Gain 10-15% Damage Reduction. When a Corpse is formed from your Skills or your Minions Fortify for 7% of your Maximum Life.
Aspect of Shielding Bones
- All Resistance increased from 20-30% to 30-40%.
Aspect of the Embalmer
- Blood Orb Healing increased from 30-45% to 60-75%.
Uniques
Ebonpiercer
- Damage increased from 40-50% to 60-70%.
The Unmaker
- Damage increased from 200-250% to 300-350%.
Paladin
- Core stat scalar increased from 1.25 to 1.625.
Developer’s Note: This change increases Damage per 10 points of Strength from 1.25% to 1.625%. We're continuing to evaluate how the balance of each class holistically differs, and the core stat scalar helps adjust for some of these differences.
- Damage Over Time affixes no longer usable and no longer appear on items for Paladins.
- X'fal's Corroded Signet is no longer equippable for Paladins.
Skills
Holy Bolt
- Judgement Upgrade
- Changed Upgrade name from Judgement to Damage Increase.
- Previous: Holy Bolt now applies Judgement.
- Now: Holy Bolt deals 20%[x] increased damage.
Blessed Shield
- Shield of Justice Variant
- Previous: Blessed Shield detonates Judgement and ricochets 5 additional times. Whenever Blessed Shield detonates Judgement, it empowers your next throw to deal 40%[x] increased damage, up to a maximum 5 times.
- Now: Blessed Shield detonates Judgement and ricochets 5 additional times. Whenever Blessed Shield detonates Judgement, it empowers your next throw of Blessed Shield to deal 40%[x] increased damage, up to a maximum 5 times and it increases your Judgement damage by 50%[x] for 5 seconds.
Spear of the Heavens
- Fist of the Heavens Variant
- Enemies hit by the main impact can now also be hit by one of the additional projectiles.
- Enemies can now only be damaged by one of the additional projectiles.
Class Mechanic
Judicator Oath
- Added Effect: If Judgement only hits 1 enemy, it deals 100% increased damage.
Legendary Aspects
Aspect of Watkin's Law
- Previous: Your Judicator Skills deal 45-65% increased damage to enemies affected by Judgement.
- Now: While using the Judicator Oath, Judicator Skills deal 45-65% increased damage to enemies affected by Judgement, then consume and reapply Judgement. Consuming and reapplying can only happen once every 3 seconds per enemy.
Aspect of the Judicator
- Judgement's damage and size bonus increased from 40-60% to 60-80%.
Uniques
Cathedral Song
- Previous: Lucky Hit - Casting Disciple Skills has up to a 8-10% chance to call down Spear of the Heavens onto a random enemy. Your Spear of the Heavens damage is increased by 80-100%.
- Now: Consuming Judgement 100 times calls down Spear of the Heavens onto a random enemy. Judgement on Bosses counts as 10. Your Spear of the Heavens damage is increased by 80-100%.
Talisman
Heaven's Radiant Fire
- 5-Piece Set Bonus:
- Previous: Increases Judgement Day's maximum number of stacks to 40.
- Now: Judgement Day's damage bonus is increased to 25%[x] and maximum number of stacks is increased to 20.
Rogue
Skills
Dash
- Shadow Play Variant
- Changed Variant name from Shadow Play to Echo.
Smoke Grenade
- Shade Grenade Variant
- Now gains Combo Point damage and Shade damage bonuses if using Combo Points.
Paragon
Tricks of the Trade
- Previous: Enemies damaged by your Marksman Skills take 60%[x] increased damage from your Cutthroat Skills, and vice versa.
- Now: Enemies damaged by your Marksman, Cutthroat, Mobility, or Trap Skills take 20%[x] increased damage each.
Legendary Aspects
Grenadier's Aspect
- Increased damage from 35-50%[x] to 45-60%[x], and 52.5-75%[x] to 75-100%[x] against Crowd Controlled enemies.
Aspect of Artful Initiative
- Damage increased from 25-30%[x] to 40-50%[x].
Aspect of Poisonous Clouds
- Added effect: Poisoned enemies deal 7-10%[x] less damage to you.
Uniques
Pitfighter's Gull
- Increased damage from 7.5-10%[x] to 15-20%[x].
Condemnation
- Added effect: Generating Combo Points allows you to generate the same amount of Combo Points for 1 second when you spend them.
Talisman
Nilfur's Narrow Eye
- 5-Piece Set Bonus: Marksman Skill range increased.
Applied Alchemy
- 5-Piece Set Bonus: Damage increased from 200%[x] to 250%[x].
Sorcerer
Core stat scalar increased from 1.25 to 1.625.
Developer’s Note: This change increases Damage per 10 points of Intelligence from 1.25% to 1.625%. We're continuing to evaluate how the balance of each class holistically differs, and the core stat scalar helps adjust for some of these differences.
Skills
Firewall
- Ring of Fire Variant
- Now only affected by Direct Damage from Pyromancy Skills.
- Will now spawn on you if used from the Enchantment.
Frozen Orb
- Great Orbs of Fire Variant
- Now only consumes 1 stack of Overpower to explode 3 times.
Fireball
- Frostball Variant
- No longer requires enemies to be Frozen to create Ice Spikes.
- Reduced amount of Ice Spikes from 5 to 3.
- Damage decreased from 170% to 85%.
Ball Lightning
- Orbital Variant
- Can now be cast while moving.
Paragon
Pyromaniac Glyph
- Maximum Damage bonus reduced from 18%[x] to 15%[x].
Enchantment Master Legendary Node
- Damage increase reduced from 100%[x] to 60%[x].
- Removed increased damage for second Enchantment if it is a different element.
Developer’s Note: We want to simplify this node by removing the need to decide if having different elemental enchantments was worth more than having the same elemental enchantments.
Legendary Aspects
Shivering Aspect
- Damage increased from 60-90%[x] to 90-120%[x].
Frozen Wake Aspect
- Damage increased from 2-3%[x] up to 60-90%[x] to 3-4%[x] up to 90-120%[x].
Blasting Aspect
- Damage increased from 60-90%[x] to 80-100%[x].
- Normalized ranks to 21.
Elemental Constellation
- Damage reduced from 80-120%[x] to 45-60%[x].
- Normalized ranks to 21.
Uniques
Blue Rose
- Damage increased from 40-60%[x] to 80-100%[x].
Talisman
Tirahj's Uncanny Insight
- Added a 60%[x] Conjuration bonus damage multiplier to the 2-Piece Set Bonus.
- 5-Piece Set Bonus: Damage increased from 175%[x] to 200%[x].
Breath of the Frozen Sea
- 3-Piece Set Bonus: Increased Maximum Life and Barrier Generation from 20% to 30%.
- 5-Piece Set Bonus: Now also reduces Mana Cost of Frost skills by 30%.
Spiritborn
Skills
Rock Splitter
- 3rd attack damage increased from 80% to 110%.
- Inner Ferocity damage increased from 75% to 100%.
Thunderspike
- 3rd attack damage increased from 65% to 90%.
- Infected Ground damage increased from 40% to 60%.
Thrash
- 3rd attack damage increased from 70% to 100%.
- Storm Conjurer Variant
- 3rd attack damage increased from 100% to 135%.
- Spirit Storm damage increased from 100% to 200%.
Withering Fist
- 3rd attack damage Poisoning damage increased from 65% to 85%.
- Fist of the Forest Variant
- Damage increased from 50% to 150%.
Counterattack
- Counterattack of the Swarm Variant
- Pestilent Swarm damage reduced from 150% to 75%.
Paragon
New Paragon Board: Swarm of Storms
- Legendary Node
- Swarm of Storms: Skills that create Pestilent Swarms and Spirit Storms deal 80%[x] increased damage. Your Storm Feathers deal 150% increased damage.
- Rare Nodes
- Avian: +10% Eagle Skill Damage, +10 Dexterity
- Arthropodal: +10% Centipede Skill Damage, +10 Dexterity
- Flash Fire: +10% Damage, +1.3% Attack Speed
- Haven: +3.0% Total Armor, 4.0% Maximum Life
- Training: +3.0% Resistance to All Elements, 4.0% Maximum Life
- Sentinel: 2.5% Lucky Hit Chance, +3.0% Resistance to All Elements
Talon Glyph
- Eagle Critical Strike damage increased from 15% to 25%.
Jagged Plume Glyph
- Bonus Movement Speed per Storm Feather reduced from 5% to 2%.
- Maximum Stacks increased from 5 to 10.
Legendary Aspects
Aspect of Endless Talons
- Damage increased from 80-100% to 100-120% of Spirit Storm's damage.
Aspect of Fleet Wings
- Eagle Skill damage increased from 20-30% to 25-35% of your Movement Speed.
Aspect of Combined Strikes
- Damage bonus per unique Basic skill increased from 25-35% to 30-40%.
Raider's Aspect
- Previous: Heal for 10-15% of your Maximum Life when you Poison a Healthy enemy.
- Now: Heal for 10-15% of your Maximum Life when you Poison a Healthy enemy. Gain 50%[+] Poison Resistance.
Warlock
Skills
Metamorphosis
- Destruction Demon Variant
- Now applies burning when any type of Skill is cast.
- Bonus to Hellfire Skills increased from 4% to 6%.
Sigil of Summons
- Summon Hellwyrm Variant
- Now deals 50% of the damage of the Skill effect it regurgitates (+2% per rank).
- Summon Succubus Variant
- Attacks now Weaken enemies.
Sigil of Chaos
- Sigil of Smoke Variant
- Now makes enemies Vulnerable on hit.
- Hellfire Aura Variant
- Can now be cast while moving.
Dark Prison
- Chain Aura Variant
- Can now be cast while moving.
Bombardment
- Endless Barrage Variant
- Can now be cast while moving.
Dark Prison
- Calamity Variant
- Damage increased from 30% to 200%.
- Variant Is now also a Sigil Skill.
Doom
- Doomfire Ritual Variant
- Burst Damage increased from 175% to 250%.
- Burst is now considered a Sigil Skill cast.
Molten Bomb
- Cluster Bomb Variant
- Now creates an area on impact that grants 4 Shadowform stacks per second for 7 seconds if it’s not split midair.
Infernal Breath
- Base Damage increased from 20% to 30%.
- Demonic Breath Variant
- Damage increased from 35% to 60%.
- Explosive Death Variant
- Damage increased from 100% to 200%.
- Damage Bonus per Hit increased from 10% to 20%.
- Radius increased by 66%.
- Abyssal Torrent Variant
- Damage increased from 150% to 200%.
Dread Claws
- Ravenous Jaws Variant
- Eviscerate Damage increased from 125% to 500%.
Class Mechanic
Summon Valloch
- Cost reduced from 10 to 5 Dominance.
Command Abodian
- Bite Attack Base Damage increased from 155% to 245%.
- Abodian is now Unhindered by enemies and prioritizes attacking Elites and other high priority targets Close to you.
Command Ae'grom
- Ae'grom is now Unhindered by enemies and prioritizes attacking Elites and other high priority targets Nearby.
Vanguard Shard
- Vanguard Rampage Brute Base Damage increased from 13% to 128%.
- Vanguard Infernal Breath Head Base Damage increased from 8% to 30%.
- Vanguard Profane Sentinel Eye Base Damage increased from 36% to 180%.
Legion Shard: Evisceration Fragment
- Lesser Demon Eviscerate Chance increased from 2% to 5%.
- Lesser Demon Eviscerate Damage increased from 200% to 1000% of their damage.
Paragon
Added new Glyph: Superiority
- Grants +30% bonus to all magic Nodes within range.
- Additional Bonus: You gain 10% Damage Reduction and your Dominance Regeneration is increased by 2.0% of your most recent Dominance spend.
- Legendary Bonus: Increase damage by 5.5%.
Control Glyph
- Now grants 15% increased damage to Slowed or Taunted enemies or instead deal 30% increased damage to Tethered or Knocked Down enemies.
Occultist Glyph
- Additional bonus reworded and damage bonus increased from 12% to 15%.
Legendary Aspects
Ignition Aspect
- Ignition Aspect increased to 50-70% chance to maintain Volatility.
Fathomless Dark Aspect
- Fathomless Dark Aspect increased to 65-85% of Shadow Resistance Damage Resistance.
Scorching Heat Aspect
- Scorching Heat Aspect increased to 65-85% of Fire Resistance Damage Resistance.
Deeper Shadows Aspect
- Deeper Shadows Aspect now also grants +50% Shadow Resistance.
Immolation Aspect
- Immolation Aspect now also grants +50% Fire Resistance.
Diabolic Armor Aspect
- Diabolical Armor Aspect increased to an additional 1.0-1.5%, up to 10-15% Damage Reduction.
Scorn Aspect
- Scorn Aspect now also grants 15% Damage Reduction.
Misfortune Aspect
- Misfortune Aspect now also reduces damage from Hexed enemies by 15%.
Sadistic Aspect
- Sadistic Aspect now also grants 1% Maximum Life on Kill.
Bane Link Aspect
- Bane Link Aspect now also grants 15% increased damage to Vulnerable enemies.
Gorefeast Aspect
- Gorefeast Aspect now also grants 50% increased Bleeding damage while Fortified.
Overwhelming Aspect
- Now: Occult Skills deal 7-17% increased damage against Elite enemies per stack of Overpower you have. This bonus is doubled if the enemy is Hexed.
Misanthropic Aspect
- Now: If no more than 1 of your Demons has been alive for longer than 2 seconds, then you gain 25-45% Damage reduction and every 1% base Life you lose from Direct Damage generates 0.10 Dominance.
Enfeebling Aspect
- Now: Making an enemy Vulnerable also Weakens them for 3 seconds. Weakened enemies deal 10-20% reduced damage to you.
Cauterization Aspect
- Now: While you have Volatility, all incoming Direct Damage is converted into Fire Damage and has a 40% chance to Fortify you for 3-6% of your Maximum Life.
Nefarious Aspect
- Now: While you have Shadowform, all incoming Direct Damage is converted into Shadow Damage and has a 20-40% chance to steal Unstoppable from your attacker. While you have Stealth, small Missiles pass through you harmlessly.
Uniques
Sire of Sin
- Damage bonus increased to 120-130%.
Hellbrand Signet
- Damage bonus increased to 100-130%.
Night Terror
- Damage bonus increased to 9-12%.
Nails of Gore-Crowned
- Now: Hellion Sting deals 80-100% increased damage and bursts out of enemies when you Eviscerate them. Hellion Sting gains 0.5-2.5% Eviscerate Chance each second it has not Eviscerated.
Infernal Homunculus
- Now: Your Archfiend Skills deal 80-110% increased damage and casting any Archfiend Skill activates all their Lesser Demon Upgrades for free with 200% longer durations.
Hand of Apotheosis
- Now: Any Demonform grants you all Metamorphosis Upgrades for free and they are 50-100% more potent.
Scepter of the Three
- Now: You can now equip all base Ultimate Skills and gain 15 Ranks in them. Hitting enemies with Non-Ultimate Skills builds up your Ultimate Skill damage by 1.7-2.5%, up to 170-250%. After starting Ultimate Skills this damage bonus is reset once all have ended.
The Eightfold Idol
- Now: Blazing Scream leaves Sigil of Subversion Shadow or Lava trails behind. You deal 60-80% increased Abyss or Hellfire Skill damage to enemies on Sigil of Subversion trails based on their type.
Elegy
- Now: Blazing Scream is now an Archfiend Skill and deals 30-50% increased damage. Blazing Scream gains the Skull Splitter Variant at no cost and the Lesser Demon skulls deal the same damage as the main skull.
Gauntlets of Sheol
- Now: While Fiend of Abaddon is alive you periodically sacrifice all other Archfiend Summons, dealing Fiend of Abaddon's damage around them and increasing Fiend of Abaddon's damage by 40-50% per demon killed, up to 600-750% for 60 seconds.
- Fixed stat changed from Physical Damage to Critical Strike Chance.
Sashes of the Wretched
- Now: Summon a Tortured Wretch when your Current Life drops below 55% of your Maximum Life. Enemies Tortured Wretch attempts to Taunt take 10-15% increased damage and deal 10-15% less damage for 20 seconds.
Hellhound's Sabatons
- Now: Abodian deals 200-280% increased damage. Command Abodian periodically triggers your Non-Archfiend Hellfire Skills while moving and its Cooldown is reduced by 50%.
The Hemat Stone
- Now: Bonuses from Command Valloch and the Ritualist Shard and its Fragments have 200% increased Potency. Your Occult Skills deal 40-60% increased damage.
Cage of Madness
- Now: Your Evade transforms you into an angry Lunatic for up to 15 seconds that explodes dealing Command Fallen's Base damage and you gain 100-200% increased Command Fallen damage every second you are transformed. While you are an angry Lunatic, your Movement speed is increased by 60% and you periodically spawn a Mini Lunatic that seeks enemies. Command Fallen deals 100-200% increased damage.
- Final Angry Lunatic Explosion Radius increased by 66%.
Cowl of Malefic Torment
- Now: Hex dooms enemies, maintaining the Hex and dealing 100-200% of Doom's damage every second until they die. Doom deals 140-175% increased damage.
Bridle of Tor'baalos
- Now: Your Brimstones and Molten Bomb deal 160-200% increased damage. Molten Bomb explodes all Brimstones instantly if there are at least 4 total but enemy proximity no longer detonates them.
The Blade of Sight Aflame
- Now: Hitting a Lesser Demon with Bombardment explodes it for 400-600% of a Bombardment impact if the Demon has less than 3 seconds duration left. Bombardment deals 100-120% increased damage.
Talisman
Flesh of Abaddon's Set
- 3-Piece Set Bonus: Increased to 20% Maximum Demonform Life with an additional 0.55% Life per Demonic Strength.
General
Uniques
Azurewrath
- No longer Explodes enemies and instead only damages the frozen target.
- Damage increased from 100-120% to 120-150%.
Bug Fixes
Barbarian
- Fixed an issue where skills could grant one more Ancient than expected when using the Bul'Kathos’ Pride Set.
- Fixed an issue where the Wyrdskin Unique could affect party members who are Vulnerable and Weakened.
- Fixed an issue where some powers would not benefit from equipped weapon type:
- Crusher Glyph
- Walloping Legendary Aspec
- Warpath Legendary Aspect
Necromancer
- Fixed an issue where Aspect of Crippling Darkness was incorrectly granting Iron Maiden the Darkness skill tag and converting it to Shadow damage.
- Fixed an issue where Sigil of Smoke's shadow missiles would spawn on the player instead of in the Sigil.
- Fixed an issue where Undercrown did not consistently increase your maximum Skeleton Warriors by the correct amount.
- Fixed an issue where commanding your Skeleton Warriors or Golems would sometimes fail to properly update the Minion's primary target.
- Fixed an issue where Aspect of Bursting Bones did not properly increase the damage of Minions’ Bone Skills.
Paladin
- Fixed an issue where the main impact from Spear of the Heavens' Fist of the Heavens variant would deal less damage than intended.
- Fixed an issue where Advance’s Flash of the Blade Variant would fail to grant Faith if you hit an enemy with the dash but not the final swing.
- Fixed an issue where Brandish could impede party members' movement.
- Fixed an issue with Arbiter of Justice's Movement Speed upgrade granting more speed than expected.
- Fixed an issue with Arbiter of Justice's Movement Speed upgrade tooltip where it was unclear that the benefit was active even when Arbiter form was entered without Arbiter of Justice.
- Fixed an issue where Fanaticism Aura could cause Artillery Shrine to fire erroneously.
- Fixed an issue where Zenith could benefit from both Sermon of Steel and Sunder at once.
- Fixed an issue where Disciple Skill Damage Bonus could fail to apply to Wing Strikes.
Rogue
- Fixed an issue where Shrouded Gift damage reduction would not persist for the expected duration after breaking stealth.
Sorcerer
- Fixed an issue where Frostbite would not be consumed on staggered enemies when using Breath of the Frozen Sea set.
Warlock
- Fixed an issue where Bindings of Attrition from the Prid Rune’s Warlock’s Dark Prison applied its Defense bonus longer than intended.
- Fixed an issue where Aspect of Heresy's buff duration was shorter than expected.
- Fixed an issue where the Dark Prison’s Calamity Variant was not preventing deaths.
- Fixed an issue where exiting Sigil of Chaos removed Volatility from the Metamorphosis’s Destruction Demon Variant.
- Fixed an issue where Reanimation Aspect was enabled for Warlock despite not affecting their demons.
- Fixed an issue where Command Abodian did not apply Unstoppable for the full duration and this mechanic was missing from the tooltip.
- Fixed an issue where the Unbound Glyph was also counting Dominance spent in addition to Wrath.
- Fixed an issue where Archfiend Lesser Demon Upgrades did not work with Recasts.
- Fixed an issue where, when used together, Ae'grom's Schism and the Horazon's Chains Set could permanently summon Ae'groms via another Soul Shard demon skill.
- Fixed an issue where Soul Shard Summon skill casts did not start the bonus from Horazon's Chains Set.
- Fixed an issue where the Apocalypse’s Annihilation Variant's FX would not clean up when the skill was unequipped.
- Fixed an issue where casting or moving during Nether Step would break Shadowform's Stealth.
- Fixed an issue where Shadowform's Stealth was broken by automatically cast skills (such as from Runewords).
- Fixed an issue where Tortured Wretch Domination and Dark Prison’s Calamity Variant tooltips did not mention they are Recast Skills.
- Fixed an issue where Hex Detonation from Doom’s Doomfire Ritual Variant did not benefit from the Ritualist Twisted Fragment Hellfire bonus.
- Fixed an issue where the Bane-Link Aspect's effect would not trigger if an enemy was affected by Vulnerable or Slow prior to the Hex application.
- Fixed an issue where Rite of the Nameless Set was increasing the ritual bonuses by triple instead of double.
- Fixed an issue where Shadow of Harash Set was making enemies become Unstoppable whenever you did.
- Fixed an issue where the bonus from Exploiter's Aspect was not reflected in the tooltips for Shadow of Harash Set and Tortured Wretch’s Domination Variant.
- Fixed an issue where the Profane Sentinel’s Sentry Variant would remain locked onto targets far outside of its vision range.
- Fixed an issue where the Immolation Aspect would not allow Demonform to be refreshed until it fell below the standard maximum duration.
- Fixed an issue where Blazing Scream, Abyssal Oppression Variant, and Terror Swarm would continue to seek their old target location after being moved with Nether Step's Shadow Recall Variant.
- Fixed an issue where Blazing Scream, Abyssal Oppression Variant, and Terror Swarm did not have their durations extended by Nether Step's Shadow Recall Variant.
- Fixed an issue where Mini Lunatics could not hit a target already struck by Hellfire Lunatics.
Talisman
- Fixed an issue where Cauldron set stacks could reset erroneously.
- The following Unique items can now be crafted into Unique Charms:
- Ae'grom's Schism
- Eye of Baal
- Gospel of the Devotee
- Grasp of Shadow
- Hand of Apotheosis
- Hellhound's Sabatons
- Infernal Homunculus
- Rictus of Terror
- Shard of Verathiel
- Signet of Pelghain
- The Basilisk
- The Hemat Stone
- The Mortacrux
- The Third Blade
- Thundergod's Blessing
- Vox Omnium
- Additionally, the following new Uniques can also be made into Unique Charms:
- Arioc's Needle
- Henri's Perquisition
- In-Geom
- Nemesis Bracers
- Squirt's Blouse
- Stone of Jordan
- The Furnace
Miscellaneous
- Fixed an issue where Laurels would not show on players' profile when far apart.
- Fixed an issue where NPCs could appear to be floating after completing the Faith and Failings quest.
- Fixed an issue where Sickfoot's Aspect bonuses could persist after the item was unequipped.
- Fixed an issue where Embattled Aspect was increasing Fortify's Drain Rate much more than intended.
Base Game
Balance Updates
General
Aspect of Heavenly Strength
- Damage reduction reduced from 30-40% to 20-30%.
- Now available to Spiritborn.
Eluding Aspect
- Previous: Becoming Crowd Controlled while Injured grants you Unstoppable for 4 seconds. This effect has a 6-4 second Cooldown.
- Now: Becoming Crowd Controlled grants you Unstoppable and 10-15% Damage Reduction for 4 seconds. This effect has a 6 second cooldown.
Aspect of Audacity
- Previous: When there are at least 5 Close enemies, Stun them for 3-5 seconds. Can only occur once every 20 seconds.
- Now: When there are at least 5 Close enemies, Stun them for 5 seconds. Can only occur once every 20 seconds. Gain 15-20% damage reduction against Close enemies.
Aspect of Rallying Reversal
- Previous: You have a 60-80% chance to gain 1 Ferocity when you Crowd Control an enemy or apply any Stagger to a Boss.
- Now: When you Crowd Control an enemy or apply any Stagger to a Boss, gain 1 Ferocity and 10-15% Damage Reduction for 4 seconds.
Aspect of the Expectant
- Damage bonus per Basic attack increased from 4-6% to 6-8%, stacking up to 10 times.
Wyward's Aspect
- Previous: Lucky Hit - Lightning damage has up to a 25-35% chance to Stun enemies for 1.5 seconds.
- Now: Gain 50%[+] Lightning Resistance. Lucky Hit - Lightning damage has up to a 25-35% chance to Stun enemies for 1.
Bug Fixes
Gameplay
Barbarian
- Fixed an issue where Kick would benefit from Power Variant less than expected.
- Fixed an issue where Iron Skin could not be cast while Stunned or Frozen when using Juggernaut Variant.
- Fixed an issue where Dust Devils were not benefitting from Crusher.
- Fixed an issue where Challenging Shout would not provide expected Damage Reduction.
- Fixed an issue where Death Blow's Fury cost was not correctly reduced when using The Third Blade with Charges Variant.
- Fixed an issue where Mighty Throw would fail to trigger when casting Whirlwind while using The Third Blade.
- Fixed an issue where Steel Grasp cooldown would not benefit from The Third Blade.
Druid
- Fixed an issue where Mark of the Old Wolf would grant less Poison damage than expected.
- Fixed an issue where Bolster Spirit Boon would not reduce defensive skills cooldowns as intended.
- Fixed an issue where Archdruid Aspect was granting Werebear bonuses without being in Werebear form.
- Fixed an issue where attacks could get stuck in terrain when teleporting.
- Fixed an issue where Druid could become unkillable.
Rogue
- Fixed an issue where repeatedly using Dance of Knives would cast more frequently than press-and-hold.
Sorcerer
- Fixed an issue where Flame Shield would grant more stacks than intended.
- Fixed an issue where Frigid Hydra Variant base damage was lower than intended.
UI & UX
- Fixed an issue where Tribute of Ingenuity was missing from Advanced Search.
- Fixed an issue where The Broiler map could fail to load completely.
Miscellaneous
- Fixed an issue where Maximum Resolve Stacks was uncapped when tempering.
- Fixed an issue where Goblin's Legendary Kurast Undercity Tribute cache would only drop Tribute of Armaments.
- Fixed affixes on some Unique Items that resulted in multiple Maximum Life affixes.
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