Diablo 2 Resurrected: Patch 2.3 mit Neuerungen angekündigt

Geschrieben von Telias am 20.11.2021 um 10:38
Kommentare (14)

Diablo 2 Resurrected ist sehr gut angekommen bei der Fangemeinde und damit meine ich das Spiel und nicht die technischen Bugs, die das Spielerlebnis stark beeinträchtigen. Aktuell warten wir noch auf den Start der Ladder, doch bis die Server reibungslos laufen, dürfte es noch eine Zeit lang dauern. Doch das Entwicklerteam arbeitet nicht nur an der Serverperformance. Nun wurde Patch 2.3 mit neuen Inhalten für Diablo 2 Resurrected angekündigt. Da es noch keinen deutschen Artikel zu dieser Ankündigung gibt, fassen wir die neuen Inhalte kurz für euch zusammen.

  • Konsolenspieler können den Schwierigkeitsgrad im Offline-Modus ändern (/Players 8)
  • Auf einer neuen Skillleiste können bis zu 16 Fähigkeiten gebunden werden (die Skilleiste ist jedoch nur optional)
  • Mehrere grafische Anpassungen wurden vorgenommen
  • Bei PvP-Kämpfen sieht man nun im Interface ob ein Angriff fehlgeschlagen ist

PTR für Diablo 2 Resurrected

Damit es nicht wieder zu einem Desaster kommt, wird Patch 2.3 auf einem öffentlichen Testrealm für Diablo 2 Resurrected getestet. Der PTR soll in den kommenden Wochen online gehen. Dieser PTR dient unter anderem auch zur Behebung der aktuellen Serverprobleme.

Diablo 2 Resurrected: Patch 2.3

For the past two months, brave adventurers have clashed with fearsome foes from the realms of Sanctuary to the Burning Hells, slaying and looting their way to victory.

In this time, we’ve seen significant improvement in decreasing queue times as players now on average wait less than 60 seconds to enter Sanctuary and get in-game. As our team continues to work and make further optimizations to our game servers, we’ve also been listening closely to our community and absorbing feedback from our players. We’d like to take this opportunity to highlight a couple of new features our team has been working on to level up the player experience in Diablo II: Resurrected. These features will officially be introduced in early December when Patch 2.3 goes live. This update will also be accompanied by many bug fixes and other improvements, which will be detailed upon release of the patch.

PLEASE NOTE: Game content discussed in this blog is not final and subject to change.


When we set out to resurrect this beloved classic, we made great efforts to modernize the art and visuals of the original Diablo II experience, while also making the gameplay more accessible. We hope these changes will resonate with you as we continue to pursue those core development goals.

OFFLINE DIFFICULTY SCALING (“/PLAYERS 8”)

This feature from the original PC game is now coming to console platforms. For solo offline players who want to scale the game difficulty—as well as the rewards—up to eight players, your wish is being granted. To use this feature, players simply need to open their settings menu, go to the “Game Settings” tab, then “Offline,” and adjust the “Offline Difficulty Scaling” slider. Once that setting has been configured, new monsters will spawn with varying HP and reward players with vastly increased experience gains and loot drop rates when defeated.

Diablo 2 Resurrected

In the offline single-player experience, the default player setting is “1,” so you will be able to scale the difficulty anywhere between the range of 1–8. For example, if you wanted to scale the difficulty of monsters in your offline session to the equivalent to having four players present, you would adjust the slider to “4”. As in Diablo II Classic, you’ll have to start a new game session to set your preferred difficulty with the slider.


KEYBOARD AND MOUSE QUICK CAST & ACTIVE SKILL BINDINGS OPTIONS

Currently, players use spells and abilities with a keyboard and mouse by clicking the right and left mouse buttons. This means that players only have access to two abilities at any given time. Most advanced players use the function keys (F1¬–F12) to re-map the right and left mouse buttons if they want to swap their abilities on the fly. This means that if you want to use an ability that isn’t currently mapped to one of your mouse buttons, you’ll need to hit the function key that you have mapped to a different skill, and then click the mouse button to use it.

Diablo 2 Resurrected

When we brought controller support to Diablo II: Resurrected, players gained immediate access to up to 12 buttons. When a player presses any of the face buttons or triggers that they have mapped to an ability, they instantly use them. Diablo III uses this same method, and it has become the expectation for most controller interfaces in action role-playing games.

We’ve seen an outpouring of community feedback requesting this feature for keyboard and mouse play, too. We originally avoided this approach because we feared it would stray too far from the original experience, but the community is eager for it, so we’re eager to deliver.

Players can now opt to use the Active Skill Bindings bar. This will show an additional bar above the standard HUD at the bottom of the screen. Players can map up to 16 skills (although the tooltip suggests F1–F8) to that additional bar. Furthermore, if the Quick Cast Skills option is active, pressing these buttons will instantly use the abilities rather than just re-map the right or left mouse buttons.

Ultimately, we leave these new feature customizations to the players’ preference. Players will be empowered to enable the “Quick Cast Skills” option to action bound skills to their current mouse’s location, as well as enable “Display Active Skill Bindings” to display the currently bound skills bar on their screen HUD. At the player’s discretion, now they can tailor their experience to the way they play.


ACCESSIBILITY & GRAPHICAL IMPROVEMENTS

UI Visual Improvements

A handful of visual tweaks have been made to improve the front-end user interface. An indicator has been added to exemplify what players are muted or ignored.

Diablo 2 Resurrected

Additionally, the character’s level and expansion type will now be revealed on the lobby screen. We’ve also made improvements to changing the target channel when sending a chat message, so it’s clearer and more straightforward. Lastly, players will now be able to see the real ID names of Battle.net real ID friends on their friends list.

Gameplay Improvements

Diablo 2 Resurrected

On the gameplay front, we added the “miss” text indicator to Player vs. Player combat. So, players who enable miss text in their options will now be able to see when their character’s attacks miss their opponents in PvE and PvP.

Throw can once again be bound to a key even if the player has nothing to throw. Additionally, a new key bind called “Force Move” has been added. When used, the player’s character will automatically navigate to the current mouse location.

Audio Improvements

Players using a controller on PC or console will now hear audio cues when navigating through potential selections on the Options menu. Beyond that, players will also be able to hear audio cues when auto-filling potions to their character’s belt.

Graphical Improvements

For players on PC with Nvidia graphic cards compatible with Nvidia DLSS (Deep Learning Super Sampling) technology, those players will now be able to enable DLSS in the graphics setting menu, to increase graphics quality and resolution while maintaining higher GPU performance.


THE PTR & FUTURE UPDATES

In the coming weeks, Diablo II: Resurrected will be launching its first ever Public Test Realm (PTR)—a special realm where we can test balance, bug fixes, and other enhancements we make to the game. We invite all of you to participate, as you’ll have an opportunity to play a crucial role in testing features and evolving the experience for all players. When we get closer, we’ll share more details on how you can gain access to the PTR and trial these changes.

The primary focus of that PTR will be revolved around fixing database issues and stabilizing our online environment. Once we are confident these fixes are in a good place, we’ll share more details on Ladder rank play and even more new changes coming to Diablo II: Resurrected.

Our community continues to be instrumental in making this game better, and for that we want to say Thank You. As we continue to update and improve the game, please keep sharing your feedback with us—your collaboration is key to building an incredible Diablo II: Resurrected experience we will all treasure for years to come.

If you want to learn more about Diablo II: Resurrected, check out our website here, or for real-time updates, follow our official Twitter @Diablo.

Quelle: Blizzard


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Kommentare:

Geschrieben von Gast am 03.12.2021 um 10:00

Wenn sie jetzt noch den Strafe/Fend-Bug beheben bin ich ein glücklicher Mann

Geschrieben von Gast am 21.11.2021 um 23:08

Diablo 2 war damals schon seiner Zeit voraus!

Geschrieben von Gast am 21.11.2021 um 14:35

eschrieben von Gast am 20.11.2021 um 22:19
hey gibst bei diablo3 auch loot filter nee aso wofür loot filter in diablo2r

Geschrieben von Gast am 21.11.2021 um 14:32

Alle top bei diablo2r
besser als das opa spiel diablo3

Geschrieben von Gast am 21.11.2021 um 13:59

Definitiv besser als D3, weil es nicht so einfach ist.
Und der reitz zum farmen viel höher ist.

Geschrieben von Gast am 20.11.2021 um 22:19

Wo ist der scheiss loot Filter????

Geschrieben von Gast am 20.11.2021 um 21:26

Players 8 ist echt eine schöne Sache für offline Konsolenspieler.
Die Tastenbelegung war auch ein großer Wunsch der Community. Freut mich, dass Blizzard trotz sehr wackligem Start auf die Wünsche der Community eingeht.

Ich hoffe, dass zukünftig auch mal noch was an der Spielbalance gedreht wird. AR und FHR beim Bären Dudu könnte mal einen Buff vertragen, sonst ist man weiter jedem Higharmor Pala und Barb im PVP Haushoch unterlegen.

Geschrieben von Gast am 20.11.2021 um 21:09

die sollten d3 einfach mal mit so bissle realistischerer grafik wie d2 machen

Geschrieben von Gast am 20.11.2021 um 21:08

(die Skilleiste ist jedoch nur optional um) < was meinst du mit dem satz jessi ? die skilleiste ist um ?hää ?

Geschrieben von Gast am 20.11.2021 um 21:07

definitiv nicht besser als d3 ^^ sieht grafisch bissle besser aus als der comiclook von d3 aber ansonsten ne bin enttäuscht es damals vorbestellt zu haben , gibt keine wegfindung zu zielen wie in diablo 3 man sucht mühseelig zig areale ab usw... und viele andere sachen..

Geschrieben von Gast am 20.11.2021 um 16:32

Ja, Diablo 2 macht richtig Spaß und finde es ebenfalls besser als D3. Die neue Skilleiste macht es komfortabler.

Geschrieben von Gast am 20.11.2021 um 14:55

Das Spiel ist einfach nur genial, besser als D3.

Geschrieben von Gast am 20.11.2021 um 12:53

Jippi,
auf die neue Tastenbelegung hatte ich gehofft.
Es sieht tatsächlich so aus, dass Blizzard Diablo 2 neue Inhalte und Verbesserungen hinzufügt.

Mein Wunsch wäre noch, dass jeder Char irgendwie auch ohne Infinity Immunitäten senken könnte. Die Build Vielfalt wäre größer.
Das würde mich sehr freuen als alter Diablo 1/2 Fan.
Ich liebe das Game.

MfG Rakanischu...

Geschrieben von Gast am 20.11.2021 um 11:53

Alles Käse.

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