Diablo 3: Patchnotes zu Patch 2.7.4 / Season 27

Geschrieben von Telias am 27.07.2022 um 09:35
Kommentare (23)

Die Patchnotes zu Patch 2.7.4 wurden heute von Blizzard enthüllt. Die Testphase für die 27. Season in Diablo 3 beginnt am 12. Juli und dauert vermutlich wieder zwei Wochen. Patch 2.7.4 beinhaltet folgende Neuerungen:

  • Neues Seasonthema für Season 27: Engelhafte Schmelztiegel
  • Klassenspezifische geheiligte Kräfte
  • Abenteuermodus ist nun immer verfügbar und weitere allgemeine Anpassungen
  • Anpassungen bei einigen Set-Boni
  • Fehlerbehebungen

Patch 2.7.4 Patchnotes

Passend zum neuen Patch gibt es die vorläufigen englischen Patchnotes zu Patch 2.7.4.

Wann beginnt Season 27 für Diablo 3? Season 27 für Diablo 3 startet vermutlich im August.

Diablo 3 Season 27

Seasonal Journey

Please note that this is a preview for PTR content, which is subject to change.


PTR Focus & Details

We’ll be conducting the Patch 2.7.4 PTR starting Tuesday, July 12. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.

  • There will be PTR-unique buffs active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary items that we'd love for you to test! Read down below to learn more on the new vendor updates that have been implemented to assist in the PTR experience starting with PTR 2.7.4.
  • Class and Balance Changes: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the set changes to the Crusader, Necromancer, Wizard, and Monk.
  • New Season Theme Testing: We're looking to gather feedback on the seasonal content around Angelic Crucibles.

So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum.

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PTR Testing Tips

As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.

  • Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing.
    • For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself.
  • Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible.
  • When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important.

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Season 27

Season 27 introduces a new type of consumable item called Angelic Crucibles. Once uncovered by Nephalem, these heavenly artifacts can be used to Sanctify any equippable Legendary item. Sanctifying an item reforges it to have perfect Ancient-level stats on all affixes while also preserving the item's Legendary Power. In addition, this process adds one of three new powers unique to each class.

Season Theme Details:

  • Angelic Crucibles and Sanctified Items can only be acquired in Seasonal play and will not transfer to your non-seasonal character when the season ends.
  • Angelic Crucibles can drop anywhere in Sanctuary at level 70.
  • Players can obtain as many Sanctified items as they would like, however, only one Sanctified item can be equipped at a time.
  • Sanctified items can be Sanctified again using another Angelic Crucible.
  • No stats are preserved when Sanctifying an item.
  • Only level 70 equippable items can be Sanctified—crafted items cannot be Sanctified.
  • Followers cannot equip Sanctified items.

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New Class-Specific Sanctified Powers

Barbarian

  • Whirlwind pulls in and holds all enemies within 25 yards.
  • Hammer of the Ancients hits in all directions around the Barbarian. Every tenth cast of Hammer of the Ancients unleashes a powerful shockwave.
    • The shockwave now deals 10x damage.
  • Hitting enemies generates stacks of Tempest Rhythm. Activating Wrath of the Berserker consumes 50 stacks of Tempest Rhythm and startles enemies within 16 yards, causing them to take 2% increased damage per stack for 20 seconds. Max 50 stacks.

Crusader

  • Blessed Hammer now crackles with energy damaging enemies within 12 yards of its path. All runes but Dominion now throw the hammer in a direct path in front of the Crusader.
    • Fixed a bug that caused Blessed Hammer to stop when hitting allies.
    • Updated the tooltip to correctly state that the crackling energy damages enemies within 12 yards, not 15 yards.
  • Every two seconds, call down Fist of the Heavens on a random nearby enemy.
  • After casting Falling Sword, you descend from the sky with two Archangels that can cast Consecration and Condemn.
    • Updated the Archangels abilities to not benefit from bonuses and removed the Heaven's Fury skill.
    • Archangels no longer take damage.
    • Removed the cooldown to spawn Archangels when casting Falling Sword. A maximum of two Archangels can be present at a time.
    • The damage done by Archangels has been reduced.

Demon Hunter

  • Strafe now casts the last non-channeled Hatred spending ability casted.
    • Fixed a bug that sometimes caused the Strafe sanctified power to stop casting the Hatred spending ability.
    • Fixed a bug that caused the Multishot visual effects to fire in the wrong direction.
  • Casting Vengeance unleashes a barrage of rockets that deal damage equal to a percentage of the maximum life enemies possess. The number of rockets fired increases over 30 seconds. Elites and Bosses receive less damage per rocket.
    • Fixed a bug in the tooltip to correctly state that damage is equal to a percentage of maximum life, not current life.
  • Firing Cluster Arrow no longer drops explosive ordinance. Instead, it concentrates its explosive force into piercing rays of light.
    • Updated the Cluster Arrow tooltip to clarify the power and potential interactions with other skills.
    • Adjusted the animation to feel more fluid.
    • Updated the Cluster Arrow visual effects and sounds.
    • Fixed a bug that prevented Cluster Arrow from proccing Restraint and Thrill of the Hunt.
    • Fixed a bug where Cluster Arrow didn’t properly cost 40 Hatred.

Monk

  • Casting Wave of Light now summons a bell at the target location that deals damage when the caster attacks the bell. Up to seven bells can be active at one time.
    • The Shattering Light rune now respects which way you’re facing when you strike the bell, and your bells can no longer proc your own bells.
    • Updated the tooltip to reflect that other players can attack summoned bells.
  • All Way of the Hundred Fists combo punches use the second stage combo punch.
  • The target of your Seven-Sided Strike is barraged with spiritual punches for 15 seconds. This can only affect one enemy at a time.

Necromancer

  • Your Golem now picks up corpses within 20 yards. Each corpse it stores allows you to cast any corpse spending ability with the max number of corpses consumed per cast. Up to 30 corpses can be stored.
    • Updated the tooltip to clarify which Corpse skills are impacted by the Sanctified power.
  • Enemies within 50 yards are constantly assaulted by the Army of the Dead - Unconventional Warfare while this item is equipped.
    • Fixed a bug that caused an unintended interaction with Fate's Vow and the Army of the Dead Sanctified power.
  • Hitting enemies with Death Nova five consecutive times adds a spirit that afflicts an enemy every fifth cast of Death Nova. Up to three spirits can be sent at a time.

Witch Doctor

  • Enemies affected by Locust Swarm are also Haunted. When you cast Piranhas, all Haunted enemies within 60 yards are pulled into the pool. A lesser enemy stunned by Bogadile is instantly killed. Elites and Bosses stunned by Bogadile take massive damage.
  • Horrify becomes an aura that causes enemies to receive 100% more damage and deal 15% less damage in addition to its other effects.
  • You summon two Gargantuans and three Zombie Dogs periodically. Gargantuans gain the effect of the Restless Giant rune. Zombie Dogs gain the effect of all runes. Enemies hit by Sacrifice are Immolated, causing them to take 100% more damage from your Pets.

Wizard

  • Your Storm Armor charges over 30 seconds. Casting Storm Armor at full charge releases a powerful thunderbolt, instantly killing a random enemy within 30 yards. Bosses and Elites are not killed but take significant damage.
  • Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time.
  • Magic Missile fires 10 missiles and gains the effect of the Seeker rune.
    • Reduced the number of Magic Missiles from 20 to 10.
Developer's Note: With the Lords of Hell Season, we explored what Nephalem would do if they possessed the powers of Hell. This season we invite players to witness what Nephalem can accomplish with the powers of Heaven. Our goal with the 21 unique class-powers was to introduce changes to skills that can redefine the way you play a build or set. We're excited to see how players will harness the powers of Heaven in Season 27.

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General Updates

  • Adventure Mode is now unlocked for all accounts by default. Players are no longer required to complete the Campaign to access Adventure mode.
  • Default difficulty selection has been updated to be consistent for all players and platforms. All players now have access to Normal-Torment 6 difficulties by default, and upon reaching level 70 with a character, players gain access to Torment 7–Torment 16.
  • Uber Boss Realms now automatically close 60 seconds after the Uber Bosses have been defeated. Additional portals to the same Uber Boss Realm can now be opened in a single game session.
  • The Experience rewarded upon completion of an Echoing Nightmare has been reduced by 83%.
Developer's Note: With Echoing Nightmares transitioning from a Seasonal theme to a permanent feature moving forward, we felt it was necessary to dial back the Experience rewards to avoid players feeling obligated to maximize their time spent inside the activity. Our vision for Echoing Nightmares is to be a fun bonus activity, like the Vault, that serves as a good source of loot and Augment materials. We've also made several changes to Adventure mode and difficulty unlocks—these will align the Diablo III experience across all platforms for new players and should make it easier to jump into your preferred activity. Lastly, we improved the Uber Boss flow so that players and groups can kill multiple rounds of bosses without having to remake games.

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Item Changes

General

  • Guardian's Jeopardy (2-piece bonus): You gain an additional 100% of your base Strength, Dexterity, Intelligence, and Vitality attributes from equipped items.
  • Guardian's Jeopardy (3-piece bonus): Your melee damage reduction is increased by 1% per 1000 base Vitality from equipped items. Your missile damage reduction is increased by 1% per 1000 base Strength, Dexterity, or Intelligence from equipped items depending on your class.
Developer's Note: We've heard from players that the Crafted 3-piece sets have had some of the most significant impacts on itemization, so we're introducing another to add more choice.

Crusader

  • Armor of Akkhan (2-piece bonus): Judgment has no cooldown and gains the effect of every rune.
  • Armor of Akkhan (4-piece bonus): Attacks from Phalanx Avatars reduce the cooldown of Akarat's Champion by 0.5 seconds, and also apply Condemn when attacking enemies that is affected by Judgment.
    • Fixed a typo in the Armor of Akkhan 4-piece bonus.
    • Fixed a bug that allowed any attack to proc the 4-piece bonus to reduce the cooldown of Akarat's Champion.
    • Fixed a bug that caused the damage bonus of Akkhan's 6-piece to sometimes not work with Phalanx Avatars.
    • Updated the visual effect of Phalanx Avatars proccing Condemn to reduce visual clutter.
    • Updated the AI of Phalanx Avatars to prioritize targets around the player.
  • Eternal Union: Increases the duration of summoned Phalanx Bowmen and Bodyguard indefinitely.
Developer's Note: Our goal with the Armor of Akkhan rework is to narrow the focus of the set to give a distinctive identify, highlighting a fantasy where the Crusader is the Knight-Commander, passing judgment on the enemies of the Light.

Necromancer

  • Trag'Oul's Avatar (2-piece bonus): Blood Rush and Siphon Blood gains the effect of every rune. Your Life-spending abilities no longer cost Essence.
    • Fixed a bug that caused the Siphon Blood - Power Shift rune damage bonus to be multiplicative.
  • Trag'Oul's Avatar (4-piece bonus): While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 300% more.
  • Trag'Oul's Avatar (6-piece bonus): Your Life-spending abilities deal 10,000% increased damage and your healing from skills is increased by 100%.
  • Iron Rose: Attacking with Siphon Blood has a 100% chance to cast a free Blood Nova. After cumulatively losing 10% of your maximum Life, your Death Nova deals 40% increased damage for 60 seconds. This effect stacks up to 10 times.
  • Bloodtide Blade: Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 25 enemies.
  • Funerary Pick: Siphon Blood drains blood from 2 additional targets. Each target takes 250-300% increased damage from you unless there is only 1 target, then it gains double the increased damage. The bonus from Siphon Blood - Power shift is now 20% per stack and benefits all skills.
Developer's Note: We wanted to recapture the Blood Necromancer fantasy of Trag'Oul's Avatar and increase its effectiveness against single targets.

Wizard

  • Delsere's Magnum Opus (2-piece bonus): Casting Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, Meteor, or Arcane Torrent also casts Slow Time at a target. This effect will not trigger if the target is already inside a Slow Time bubble. The cooldown of Teleport will reset while you're inside bubbles generated from this set or cast by you.
  • Delsere's Magnum Opus (4-piece bonus): You take 75% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit.
  • Delsere's Magnum Opus (6-piece bonus): Enemies affected by your Slow Time and for 5 seconds after exiting take 12,500% increased damage from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, Meteor, and Arcane Torrent abilities.
  • Crown of the Primus: Slow Time gains the effect of every rune and permanently follows you.
  • Tal Rasha's Elements (2-piece bonus): Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. The same meteor cannot happen twice in a row.
  • Tal Rasha's Elements (4-piece bonus): Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 50% for 8 seconds.
  • The Smoldering Core: Lesser enemies are now lured to your Meteor impact areas. Meteors deals 40-50% increased damage on consecutive hits to the same target. This stacks up to 10 times.
    • Fixed a typo in The Smoldering Core's tooltip.
  • Mirror Ball: Magic Missile fires 2 extra missiles and deals 400-500% increased damage.
Developer's Note: Delsere's Magnum Opus has been feeling weak, clunky and isn't meeting the desired gameplay flow, so we've streamlined the playstyle to make it more engaging, allowing Wizards to feel like masters of time. The core of Tal Rasha's Elements has changed over time, so we're revisiting it to reintroduce a playstyle that utilizes Meteor.

Monk

  • Inna's Mantra (6-piece bonus): Gain the passive abilities of the five runed Mystic Allies at all times. Attacking enemies creates your chosen Mystic Ally that lasts 15 seconds, up to 10 Mystic Allys. The damage of your Mystic Allies is increased by 900% for each Mystic Ally you have out.
  • Bindings of the Lesser Gods: Enemies hit by your Cyclone Strike take 150-200% increased damage from your Mystic Ally for 5 seconds. Split Fire Allies gain 3 times this bonus.
Developer's Note: Inna's Mantra Monks have been riding high on the waves of success for several seasons, so it's time to bring in the nerf shark.

Demon Hunter

  • Strafe: Updated base skill to allow any equipped weapon, rather than requiring a Bow.

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Bug Fixes

  • Fixed a bug that prevented the Legendary Spear Empyrean Messenger from dropping.
  • Captain Crimson's Trimmings: Fixed a bug that caused the 3-piece set bonus to occasionally drop off.
  • Updated Bone Spike and Siphon Blood tooltips to reflect the appropriate damage values.
  • Fixed a bug that caused Sanctified items to not always roll with Ancient-level stats.

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Quelle: Blizzard


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Kommentare:

Geschrieben von Gast am 03.08.2022 um 16:28

Anscheinend kennst du dich da ja uas, lol.............

Geschrieben von Gast am 01.08.2022 um 18:11

Wer Dummheit und Blödheit mit Meinung verwechselt hat echt ernsthafte Probleme... Da hilft auch die Wahrheit verdrehen nicht... Aber hey: Nice try.

Geschrieben von Gast am 31.07.2022 um 17:56

@Gast am 18.07.2022 um 04:26 - naja, Leute beleidigen, die mal ihre Meinung hier sagen, kannst du ja, aber sonst nix. Danke für deine wertvolle Zeit..............

Geschrieben von Gast am 28.07.2022 um 11:47

Gerne könnten diese Modifikationen bzw. der Staub nach der Season ins generelle Gameplay übernommen werden. Alle Klassen erhalten dadurch neue interessante Spielweise, welche ich gerne mal Season für Season austesten würde. Eine Season reicht dafür nicht aus. Genau so eine Änderung hat in Diablo 3 gefehlt, um es langfristig wieder etwas interessanter zu gestallten. Das wäre mal eine "Belohnung" und nicht diese langweiligen Portale.

Geschrieben von Gast am 27.07.2022 um 15:30

Also der Phalanx-Build ist jetzt schwächer. Brauche im Schnitt 3 Miunuten länger als vorher. Das ist seltsam denn eigentlich sollte ja mehr dmg ouput da sein, weil der 6er Bonus wohl ab und an nicht funktionierte. Ich denke der Fix an den visuals hat auch dazu geführt dass condemn weniger ausgelöst wird, Gerade die Elites gingen vorher viel schneller down. Schade so ist ein lustiger Build aber ganz oben spielt man damit nicht

Geschrieben von Gast am 27.07.2022 um 08:27

/update

Geschrieben von Gast am 18.07.2022 um 09:48

Ich glaube das könnte ein nettes System sein, dass sie danach direkt in non-Season übernehmen könnten. Das als alleiniges Season-Thema? Finde ich auch ein bisschen wenig...

Geschrieben von Gast am 18.07.2022 um 04:26

Du hast einfach nur absolut keinen Plan wie das mit den NERVs immer funktioniert. Somit bist du nicht undankbar, sondern nur zu blöd zu verstehen, wie das System nun seit Jahren schon bei D3 funktioniert.

Und Blizz als blöd zu bezeichen, weil sie den Abenteuermodus nach 66 Jahren in einem jahrhundertealten Spiel jetzt gleich freischalten, zeugt eher von Blödheit und kompletter Ahnungslosigkeit... Alter? Ernsthaft mal jetzt? Was stimmt nicht mit Dir? Als ob man den Storymodus deswegen nicht mehr spielen könnte? Jemand wie Du sollte weniger von "verstehen" reden.

Du solltest erst mal das jetzige Spiel versuchen zu verstehen. Daran scheitert es schon heftig und deswegen nörgelst Du auch nur ahnungslos rum.

Geschrieben von Gast am 16.07.2022 um 12:05

Blizz wird immer blöder. Warum Abenteuermodus gleich? Den sollte doch jeder mal durchgespielt haben, um die Story zu verstehn. Ein Saisonthema, daß einen Wert von einer Reiswaffel hat; bringt ja gar nix. Und das wichtigste: ein EXTREM-NERV auf den Monk. Warum so ein hoher Nerv? Dann könnt ihr ihn gleich aus dem Spiel löschen. Aber so nen Rotz wie die neuen Portale ins NonSeason übernehmen...und wenn jetzt jmd. meint, ich sei undankbar und nörgel nur: Ich würd für Content auch zahlen, aber dann müßens eben auch was VERNÜNFTIGES bringen und nicht ständig die Builds zerstören...

Geschrieben von Gast am 16.07.2022 um 10:04

Hi,
korrekt, das Season Thema kann er mangels LVL 70 noch nicht beurteilen - aber die S27 einschätzen? Das passt nicht. Egal, solche muss es immer geben. Es war richtig den völlig OP Necro zu nerfen, das ging ja absolut nicht. Das Season Thema an sich ist echt nett und bringt schon Spaß-hab DH mit "geheiligtem" und allen 3 Effekten nacheinander gespielt - und freue mich auf den Maro S27

Geschrieben von Gast am 16.07.2022 um 09:58

@Geschrieben von Gast am 13.07.2022 um 13:31
Du lässt S27 aus weil Du leveln musst? Es dauert zu lange? Du kannst S27 als langweilig beurteilen?
OK es ist besser wenn du es lässt :)

Geschrieben von Gast am 15.07.2022 um 19:53

was gibts diesmal als belohnung ? pet ? flügel ?

naja mit dem staub is im grunde auch wieder im grundprinzip dasselbe wie die seasons zuvor. warum wird das portal aus der jetzigen season auf nonseason übernommen aber nichtmal was sinnvolles wie bei der season wo es mal 4 cubeslots gab ? das wär doch sinnvoll. oder mal ne season wo man mehrere legendary steine nutzen kann statt nur 3

Geschrieben von Gast am 15.07.2022 um 11:28

Der Necro wurde gepached, war eigentlich ganz witzig mit der Army aber auch viel zu einfach, 130er ist man easy in 4-5 Minuten gelaufen mit 650er Paragon.

Geschrieben von Gast am 14.07.2022 um 10:39

Immer diese generfe, weil eine klasse gut läuft...

Monk interessiert mich ja recht wenig, find das dennoch bescheiden.

Warum nerft man dann aber nicht mal den kreuzritter? Der hat doch auch diesen einen build, der immer ganz oben mit dabei ist seit zig seasons...?

Naja... alles in allem... season 26 war lahm, hab sie daher geskipped... und so richtig überzeugen tut mich 27 bis jetzt auch nicht... wenn icha richtig verstehe, wird ein (nur ein!) Item auf max stats gesetzt (da kam man vorher immer schon mit etwas glück immerhin nah ran) und ein klassenbonus wird oben drauf getan.

Die stats dürften dabei relativ wenig machen im vergleich zum normalen spielen - denn wie gesagt, auf dauer nähert man sich doch jede season an maximale stats bei einigen items an... und die klassenboni lesen sich zu 90% wie ein minimaler buff oben drauf. (Bzw. das mit dem wirbelwind ist mir nich ganz klar... bringt das überhaupt wirklich was?)

Richtige power houses wird man also kaum bauen können, noch ein wirklich einzigartiges erlebnis bekommen...

Wir gesagt, so wie ich es verstehe und einschätze.

Ist immerhin interessanter als season 26 - auch weil seasob 26 ja im prinzip 1:1 mit drin ist - aber weit weniger interessant als andere seasons vorher... dazu kommen so viele spiele die nächsten wochen/monate... mal sehen, ob ich 27 spielen werde...

Geschrieben von Gast am 13.07.2022 um 13:31

habe kurz in den PTR reingeschaut, ist nervend das man wieder auf 70 leveln muss, das dauert einfach zu lange. Tolles habe ich nicht gesehen. Habe mich entschlossen den PTR zu lassen und auch die Season zu kippen, mir scheint es eher langweilig. Schade

Geschrieben von Gast am 12.07.2022 um 21:11

Glauben und wissen ist zweierlei...


PTR läuft

Geschrieben von Gast am 12.07.2022 um 21:00

glaube blizz startet den ptr immer donnerstags

Geschrieben von Gast am 12.07.2022 um 20:14

nicht um 20:14

hmm - Blizzard wie es leibt und lebt...

Geschrieben von Gast am 12.07.2022 um 19:43

Um wie viel Uhr beginnt der PTR?




Geschrieben von Gast am 12.07.2022 um 19:09

und auch nicht um 19:09

Geschrieben von Gast am 12.07.2022 um 17:42

und nicht um 17:41

Geschrieben von Gast am 12.07.2022 um 17:13

scheinbar noch nicht um 17:13

Geschrieben von Gast am 12.07.2022 um 17:12

weiß jemand ab wieviel uhr

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